Stephen Warren | 89c1e2d | 2016-06-17 09:43:58 -0600 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (c) 2016, NVIDIA CORPORATION. |
| 3 | * |
| 4 | * SPDX-License-Identifier: GPL-2.0 |
| 5 | */ |
| 6 | |
| 7 | #ifndef _RESET_H |
| 8 | #define _RESET_H |
| 9 | |
| 10 | /** |
| 11 | * A reset is a hardware signal indicating that a HW module (or IP block, or |
| 12 | * sometimes an entire off-CPU chip) reset all of its internal state to some |
| 13 | * known-good initial state. Drivers will often reset HW modules when they |
| 14 | * begin execution to ensure that hardware correctly responds to all requests, |
| 15 | * or in response to some error condition. Reset signals are often controlled |
| 16 | * externally to the HW module being reset, by an entity this API calls a reset |
| 17 | * controller. This API provides a standard means for drivers to request that |
| 18 | * reset controllers set or clear reset signals. |
| 19 | * |
| 20 | * A driver that implements UCLASS_RESET is a reset controller or provider. A |
| 21 | * controller will often implement multiple separate reset signals, since the |
| 22 | * hardware it manages often has this capability. reset-uclass.h describes the |
| 23 | * interface which reset controllers must implement. |
| 24 | * |
| 25 | * Reset consumers/clients are the HW modules affected by reset signals. This |
| 26 | * header file describes the API used by drivers for those HW modules. |
| 27 | */ |
| 28 | |
| 29 | struct udevice; |
| 30 | |
| 31 | /** |
| 32 | * struct reset_ctl - A handle to (allowing control of) a single reset signal. |
| 33 | * |
| 34 | * Clients provide storage for reset control handles. The content of the |
| 35 | * structure is managed solely by the reset API and reset drivers. A reset |
| 36 | * control struct is initialized by "get"ing the reset control struct. The |
| 37 | * reset control struct is passed to all other reset APIs to identify which |
| 38 | * reset signal to operate upon. |
| 39 | * |
| 40 | * @dev: The device which implements the reset signal. |
| 41 | * @id: The reset signal ID within the provider. |
| 42 | * |
| 43 | * Currently, the reset API assumes that a single integer ID is enough to |
| 44 | * identify and configure any reset signal for any reset provider. If this |
| 45 | * assumption becomes invalid in the future, the struct could be expanded to |
| 46 | * either (a) add more fields to allow reset providers to store additional |
| 47 | * information, or (b) replace the id field with an opaque pointer, which the |
| 48 | * provider would dynamically allocated during its .of_xlate op, and process |
| 49 | * during is .request op. This may require the addition of an extra op to clean |
| 50 | * up the allocation. |
| 51 | */ |
| 52 | struct reset_ctl { |
| 53 | struct udevice *dev; |
| 54 | /* |
| 55 | * Written by of_xlate. We assume a single id is enough for now. In the |
| 56 | * future, we might add more fields here. |
| 57 | */ |
| 58 | unsigned long id; |
| 59 | }; |
| 60 | |
| 61 | /** |
| 62 | * reset_get_by_index - Get/request a reset signal by integer index. |
| 63 | * |
| 64 | * This looks up and requests a reset signal. The index is relative to the |
| 65 | * client device; each device is assumed to have n reset signals associated |
| 66 | * with it somehow, and this function finds and requests one of them. The |
| 67 | * mapping of client device reset signal indices to provider reset signals may |
| 68 | * be via device-tree properties, board-provided mapping tables, or some other |
| 69 | * mechanism. |
| 70 | * |
| 71 | * @dev: The client device. |
| 72 | * @index: The index of the reset signal to request, within the client's |
| 73 | * list of reset signals. |
| 74 | * @reset_ctl A pointer to a reset control struct to initialize. |
| 75 | * @return 0 if OK, or a negative error code. |
| 76 | */ |
| 77 | int reset_get_by_index(struct udevice *dev, int index, |
| 78 | struct reset_ctl *reset_ctl); |
| 79 | |
| 80 | /** |
| 81 | * reset_get_by_name - Get/request a reset signal by name. |
| 82 | * |
| 83 | * This looks up and requests a reset signal. The name is relative to the |
| 84 | * client device; each device is assumed to have n reset signals associated |
| 85 | * with it somehow, and this function finds and requests one of them. The |
| 86 | * mapping of client device reset signal names to provider reset signal may be |
| 87 | * via device-tree properties, board-provided mapping tables, or some other |
| 88 | * mechanism. |
| 89 | * |
| 90 | * @dev: The client device. |
| 91 | * @name: The name of the reset signal to request, within the client's |
| 92 | * list of reset signals. |
| 93 | * @reset_ctl: A pointer to a reset control struct to initialize. |
| 94 | * @return 0 if OK, or a negative error code. |
| 95 | */ |
| 96 | int reset_get_by_name(struct udevice *dev, const char *name, |
| 97 | struct reset_ctl *reset_ctl); |
| 98 | |
| 99 | /** |
| 100 | * reset_free - Free a previously requested reset signal. |
| 101 | * |
| 102 | * @reset_ctl: A reset control struct that was previously successfully |
| 103 | * requested by reset_get_by_*(). |
| 104 | * @return 0 if OK, or a negative error code. |
| 105 | */ |
| 106 | int reset_free(struct reset_ctl *reset_ctl); |
| 107 | |
| 108 | /** |
| 109 | * reset_assert - Assert a reset signal. |
| 110 | * |
| 111 | * This function will assert the specified reset signal, thus resetting the |
| 112 | * affected HW module(s). Depending on the reset controller hardware, the reset |
| 113 | * signal will either stay asserted until reset_deassert() is called, or the |
| 114 | * hardware may autonomously clear the reset signal itself. |
| 115 | * |
| 116 | * @reset_ctl: A reset control struct that was previously successfully |
| 117 | * requested by reset_get_by_*(). |
| 118 | * @return 0 if OK, or a negative error code. |
| 119 | */ |
| 120 | int reset_assert(struct reset_ctl *reset_ctl); |
| 121 | |
| 122 | /** |
| 123 | * reset_deassert - Deassert a reset signal. |
| 124 | * |
| 125 | * This function will deassert the specified reset signal, thus releasing the |
| 126 | * affected HW modules() from reset, and allowing them to continue normal |
| 127 | * operation. |
| 128 | * |
| 129 | * @reset_ctl: A reset control struct that was previously successfully |
| 130 | * requested by reset_get_by_*(). |
| 131 | * @return 0 if OK, or a negative error code. |
| 132 | */ |
| 133 | int reset_deassert(struct reset_ctl *reset_ctl); |
| 134 | |
| 135 | #endif |