HiKey/HiKey960: Rework HiKey PowerHAL to use power@1.1 interface

This reworks the old power.hikey[960].so poewrHAL library to
implement the power@1.1-service interface.

Much of this change is taken from the marlin implementation.

Change-Id: I7cc4068a28dfb48348b18024b00ff53526e189af
Signed-off-by: John Stultz <john.stultz@linaro.org>
diff --git a/power/Power.cpp b/power/Power.cpp
new file mode 100644
index 0000000..28f096a
--- /dev/null
+++ b/power/Power.cpp
@@ -0,0 +1,97 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "android.hardware.power@1.1-service.hikey-common"
+
+#include <android/log.h>
+#include <utils/Log.h>
+
+#include <android-base/properties.h>
+
+#include "Power.h"
+#include "power-helper.h"
+
+enum subsystem_type {
+    //Don't add any lines after that line
+    SUBSYSTEM_COUNT
+};
+
+
+namespace android {
+namespace hardware {
+namespace power {
+namespace V1_1 {
+namespace implementation {
+
+using ::android::hardware::power::V1_0::Feature;
+using ::android::hardware::power::V1_0::PowerHint;
+using ::android::hardware::power::V1_0::PowerStatePlatformSleepState;
+using ::android::hardware::power::V1_0::Status;
+using ::android::hardware::power::V1_1::PowerStateSubsystem;
+using ::android::hardware::hidl_vec;
+using ::android::hardware::Return;
+using ::android::hardware::Void;
+
+Power::Power() {
+    power_init();
+}
+
+// Methods from ::android::hardware::power::V1_0::IPower follow.
+Return<void> Power::setInteractive(bool interactive)  {
+    power_set_interactive(interactive ? 1 : 0);
+    return Void();
+}
+
+Return<void> Power::powerHint(PowerHint hint, int32_t data) {
+    power_hint(static_cast<power_hint_t>(hint), data ? (&data) : NULL);
+    return Void();
+}
+
+Return<void> Power::setFeature(Feature /*feature*/, bool /*activate*/)  {
+    return Void();
+}
+
+Return<void> Power::getPlatformLowPowerStats(getPlatformLowPowerStats_cb _hidl_cb) {
+
+    hidl_vec<PowerStatePlatformSleepState> states;
+
+    _hidl_cb(states, Status::SUCCESS);
+    return Void();
+}
+
+
+Return<void> Power::getSubsystemLowPowerStats(getSubsystemLowPowerStats_cb _hidl_cb) {
+
+    hidl_vec<PowerStateSubsystem> subsystems;
+    subsystems.resize(subsystem_type::SUBSYSTEM_COUNT);
+
+    //Add query for other subsystems here
+
+    _hidl_cb(subsystems, Status::SUCCESS);
+    return Void();
+}
+
+Return<void> Power::powerHintAsync(PowerHint hint, int32_t data) {
+    // just call the normal power hint in this oneway function
+    return powerHint(hint, data);
+    return Void();
+}
+
+}  // namespace implementation
+}  // namespace V1_1
+}  // namespace power
+}  // namespace hardware
+}  // namespace android