AE_S64.XP — Stores a 64-bit value from the AE_DR register

Instruction Word

Slot
ae2_slot0
6
3
6
2
6
1
6
0
5
9
5
8
5
7
5
6
5
5
5
4
5
3
5
2
5
1
5
0
4
9
4
8
4
7
4
6
4
5
4
4
4
3
4
2
4
1
4
0
3
9
3
8
3
7
3
6
3
5
3
4
3
3
3
2
3
1
3
0
2
9
2
8
2
7
2
6
2
5
2
4
2
3
2
2
2
1
2
0
1
9
1
8
1
7
1
6
1
5
1
4
1
3
1
2
1
1
1
0
9876543210
Format ae_format2 - 64 bit(s)0000 1110
AE_S64.XP 1000000000010010 1000
ae_fld_ls_v 3210
s 3210
t 3210

Slot
ae_slot0
6
3
6
2
6
1
6
0
5
9
5
8
5
7
5
6
5
5
5
4
5
3
5
2
5
1
5
0
4
9
4
8
4
7
4
6
4
5
4
4
4
3
4
2
4
1
4
0
3
9
3
8
3
7
3
6
3
5
3
4
3
3
3
2
3
1
3
0
2
9
2
8
2
7
2
6
2
5
2
4
2
3
2
2
2
1
2
0
1
9
1
8
1
7
1
6
1
5
1
4
1
3
1
2
1
1
1
0
9876543210
Format ae_format - 64 bit(s) 1111
AE_S64.XP 10100011
ae_fld_ls_v 3210
s 3210
t 3210

Slot
ae_slot0
6
3
6
2
6
1
6
0
5
9
5
8
5
7
5
6
5
5
5
4
5
3
5
2
5
1
5
0
4
9
4
8
4
7
4
6
4
5
4
4
4
3
4
2
4
1
4
0
3
9
3
8
3
7
3
6
3
5
3
4
3
3
3
2
3
1
3
0
2
9
2
8
2
7
2
6
2
5
2
4
2
3
2
2
2
1
2
0
1
9
1
8
1
7
1
6
1
5
1
4
1
3
1
2
1
1
1
0
9876543210
Format ae_format1 - 64 bit(s)1 1110
AE_S64.XP 10100011
ae_fld_ls_v 3210
s 3210
t 3210

Assembler Syntax

AE_S64.XP aed0..15(ae_ls_v), a0..15(ars), a0..15(art)

C Syntax

#include <xtensa/tie/xt_hifi2.h>

extern void AE_S64_XP(ae_int64 d, ae_int64 * a /*inout*/, int off);

Description

AE_S64.XP is a 64-bit store to memory from the AE_DR register. It forms a virtual address using the address register.

The store instruction writes 64 bits (8 bytes) to memory. The data is taken from the AE_DR register d.

This instruction also post-increments the address register by the contents of the index register.

Implementation Pipeline

In Out
ae_ls_v Mstage, ars Estage, art Estage ars Estage

Protos that use AE_S64.XP

proto AE_S64.XP { in ae_int64 d, inout ae_int64 * a, in int32 off }{}{
AE_S64.XP d, a, off;
}
proto ae_f64_storexp { in ae_f64 d, inout ae_f64 * a, in int32 off }{}{
AE_S64.XP d, a, off;
}
proto ae_int64_storexp { in ae_int64 d, inout ae_int64 * a, in int32 off }{}{
AE_S64.XP d, a, off;
}
proto ae_q56s_storexp { in ae_q56s d, inout ae_q56s * a, in int32 off }{}{
AE_S64.XP d, a, off;
}