input: Correct key_matrix fdt decoding

Some issues with this were not addressed in the previous series. Fix up
the binding decoding to deal with what is actually expected in the fdt.

This corrects the broken keyboard on seaboard.

Signed-off-by: Simon Glass <sjg@chromium.org>
diff --git a/drivers/input/key_matrix.c b/drivers/input/key_matrix.c
index 715e57a..c08caa6 100644
--- a/drivers/input/key_matrix.c
+++ b/drivers/input/key_matrix.c
@@ -153,6 +153,8 @@
 			  int node)
 {
 	const struct fdt_property *prop;
+	const char prefix[] = "linux,";
+	int plen = sizeof(prefix) - 1;
 	int offset;
 
 	/* Check each property name for ones that we understand */
@@ -168,16 +170,17 @@
 
 		/* Name needs to match "1,<type>keymap" */
 		debug("%s: property '%s'\n", __func__, name);
-		if (strncmp(name, "1,", 2) || len < 8 ||
-		    strcmp(name + len - 6, "keymap"))
+		if (strncmp(name, prefix, plen) ||
+				len < plen + 6 ||
+				strcmp(name + len - 6, "keymap"))
 			continue;
 
-		len -= 8;
+		len -= plen + 6;
 		if (len == 0) {
 			config->plain_keycode = create_keymap(config,
 				(u32 *)prop->data, fdt32_to_cpu(prop->len),
 				KEY_FN, &config->fn_pos);
-		} else if (0 == strncmp(name + 2, "fn-", len)) {
+		} else if (0 == strncmp(name + plen, "fn-", len)) {
 			config->fn_keycode = create_keymap(config,
 				(u32 *)prop->data, fdt32_to_cpu(prop->len),
 				-1, NULL);