| /* SPDX-License-Identifier: GPL-2.0+ */ |
| /* |
| * Internal header file for scenes |
| * |
| * Copyright 2022 Google LLC |
| * Written by Simon Glass <sjg@chromium.org> |
| */ |
| |
| #ifndef __SCENE_INTERNAL_H |
| #define __SCENE_INTERNAL_H |
| |
| typedef int (*expo_scene_obj_iterator)(struct scene_obj *obj, void *priv); |
| |
| /** |
| * expo_lookup_scene_id() - Look up a scene ID |
| * |
| * @exp: Expo to use |
| * @id: scene ID to look up |
| * Returns: Scene for that ID, or NULL if none |
| */ |
| struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id); |
| |
| /** |
| * resolve_id() - Automatically allocate an ID if needed |
| * |
| * @exp: Expo to use |
| * @id: ID to use, or 0 to auto-allocate one |
| * Returns: Either @id, or the auto-allocated ID |
| */ |
| uint resolve_id(struct expo *exp, uint id); |
| |
| /** |
| * scene_obj_find() - Find an object in a scene |
| * |
| * Note that @type is used to restrict the search when the object type is known. |
| * If any type is acceptable, set @type to SCENEOBJT_NONE |
| * |
| * @scn: Scene to search |
| * @id: ID of object to find |
| * @type: Type of the object, or SCENEOBJT_NONE to match any type |
| * Returns: Object found, or NULL if not found |
| */ |
| void *scene_obj_find(const struct scene *scn, uint id, enum scene_obj_t type); |
| |
| /** |
| * scene_obj_find_by_name() - Find an object in a scene by name |
| * |
| * @scn: Scene to search |
| * @name: Name to search for |
| */ |
| void *scene_obj_find_by_name(struct scene *scn, const char *name); |
| |
| /** |
| * scene_obj_add() - Add a new object to a scene |
| * |
| * @scn: Scene to update |
| * @name: Name to use (this is allocated by this call) |
| * @id: ID to use for the new object (0 to allocate one) |
| * @type: Type of object to add |
| * @size: Size to allocate for the object, in bytes |
| * @objp: Returns a pointer to the new object (must not be NULL) |
| * Returns: ID number for the object (generally @id), or -ve on error |
| */ |
| int scene_obj_add(struct scene *scn, const char *name, uint id, |
| enum scene_obj_t type, uint size, struct scene_obj **objp); |
| |
| /** |
| * scene_obj_flag_clrset() - Adjust object flags |
| * |
| * @scn: Scene to update |
| * @id: ID of object to update |
| * @clr: Bits to clear in the object's flags |
| * @set: Bits to set in the object's flags |
| * Returns 0 if OK, -ENOENT if the object was not found |
| */ |
| int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set); |
| |
| /** |
| * scene_calc_dims() - Calculate the dimensions of the scene objects |
| * |
| * Updates the width and height of all objects based on their contents |
| * |
| * @scn: Scene to update |
| * @do_menus: true to calculate only menus, false to calculate everything else |
| * Returns 0 if OK, -ENOTSUPP if there is no graphical console |
| */ |
| int scene_calc_dims(struct scene *scn, bool do_menus); |
| |
| /** |
| * scene_menu_arrange() - Set the position of things in the menu |
| * |
| * This updates any items associated with a menu to make sure they are |
| * positioned correctly relative to the menu. It also selects the first item |
| * if not already done |
| * |
| * @scn: Scene to update |
| * @menu: Menu to process |
| * Returns: 0 if OK, -ve on error |
| */ |
| int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu); |
| |
| /** |
| * scene_apply_theme() - Apply a theme to a scene |
| * |
| * @scn: Scene to update |
| * @theme: Theme to apply |
| * Returns: 0 if OK, -ve on error |
| */ |
| int scene_apply_theme(struct scene *scn, struct expo_theme *theme); |
| |
| /** |
| * scene_menu_send_key() - Send a key to a menu for processing |
| * |
| * @scn: Scene to use |
| * @menu: Menu to use |
| * @key: Key code to send (KEY_...) |
| * @event: Place to put any event which is generated by the key |
| * Returns: 0 if OK, -ENOTTY if there is no current menu item, other -ve on other |
| * error |
| */ |
| int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key, |
| struct expo_action *event); |
| |
| /** |
| * scene_menu_destroy() - Destroy a menu in a scene |
| * |
| * @scn: Scene to destroy |
| */ |
| void scene_menu_destroy(struct scene_obj_menu *menu); |
| |
| /** |
| * scene_menu_display() - Display a menu as text |
| * |
| * @menu: Menu to display |
| * Returns: 0 if OK, -ENOENT if @id is invalid |
| */ |
| int scene_menu_display(struct scene_obj_menu *menu); |
| |
| /** |
| * scene_destroy() - Destroy a scene and all its memory |
| * |
| * @scn: Scene to destroy |
| */ |
| void scene_destroy(struct scene *scn); |
| |
| /** |
| * scene_render() - Render a scene |
| * |
| * This is called from expo_render() |
| * |
| * @scn: Scene to render |
| * Returns: 0 if OK, -ve on error |
| */ |
| int scene_render(struct scene *scn); |
| |
| /** |
| * scene_send_key() - set a keypress to a scene |
| * |
| * @scn: Scene to receive the key |
| * @key: Key to send (KEYCODE_UP) |
| * @event: Returns resulting event from this keypress |
| * Returns: 0 if OK, -ve on error |
| */ |
| int scene_send_key(struct scene *scn, int key, struct expo_action *event); |
| |
| /** |
| * scene_menu_render() - Render the background behind a menu |
| * |
| * @menu: Menu to render |
| */ |
| void scene_menu_render(struct scene_obj_menu *menu); |
| |
| /** |
| * scene_render_deps() - Render an object and its dependencies |
| * |
| * @scn: Scene to render |
| * @id: Object ID to render (or 0 for none) |
| * Returns: 0 if OK, -ve on error |
| */ |
| int scene_render_deps(struct scene *scn, uint id); |
| |
| /** |
| * scene_menu_render_deps() - Render a menu and its dependencies |
| * |
| * Renders the menu and all of its attached objects |
| * |
| * @scn: Scene to render |
| * @menu: Menu to render |
| * Returns: 0 if OK, -ve on error |
| */ |
| int scene_menu_render_deps(struct scene *scn, struct scene_obj_menu *menu); |
| |
| /** |
| * scene_menu_calc_dims() - Calculate the dimensions of a menu |
| * |
| * Updates the width and height of the menu based on its contents |
| * |
| * @menu: Menu to update |
| * Returns 0 if OK, -ENOTSUPP if there is no graphical console |
| */ |
| int scene_menu_calc_dims(struct scene_obj_menu *menu); |
| |
| /** |
| * scene_iter_objs() - Iterate through all scene objects |
| * |
| * @scn: Scene to process |
| * @iter: Iterator to call on each object |
| * @priv: Private data to pass to the iterator, in addition to the object |
| * Return: 0 if OK, -ve on error |
| */ |
| int scene_iter_objs(struct scene *scn, expo_scene_obj_iterator iter, |
| void *priv); |
| |
| /** |
| * expo_iter_scene_objects() - Iterate through all scene objects |
| * |
| * @exp: Expo to process |
| * @iter: Iterator to call on each object |
| * @priv: Private data to pass to the iterator, in addition to the object |
| * Return: 0 if OK, -ve on error |
| */ |
| int expo_iter_scene_objs(struct expo *exp, expo_scene_obj_iterator iter, |
| void *priv); |
| |
| /** |
| * scene_menuitem_find() - Find the menu item for an ID |
| * |
| * Looks up the menu to find the item with the given ID |
| * |
| * @menu: Menu to check |
| * @id: ID to look for |
| * Return: Menu item, or NULL if not found |
| */ |
| struct scene_menitem *scene_menuitem_find(const struct scene_obj_menu *menu, |
| int id); |
| |
| /** |
| * scene_menuitem_find_seq() - Find the menu item at a sequential position |
| * |
| * This numbers the items from 0 and returns the seq'th one |
| * |
| * @menu: Menu to check |
| * @seq: Sequence number to look for |
| * Return: menu item if found, else NULL |
| */ |
| struct scene_menitem *scene_menuitem_find_seq(const struct scene_obj_menu *menu, |
| uint seq); |
| |
| #endif /* __SCENE_INTERNAL_H */ |