doc: move README.menu to HTML documentation
Convert README.menu to reStructured text and add it to the HTML
documentation.
Signed-off-by: Heinrich Schuchardt <xypron.glpk@gmx.de>
diff --git a/doc/README.menu b/doc/README.menu
deleted file mode 100644
index 0f3d741..0000000
--- a/doc/README.menu
+++ /dev/null
@@ -1,124 +0,0 @@
-SPDX-License-Identifier: GPL-2.0+
-/*
- * Copyright 2010-2011 Calxeda, Inc.
- */
-
-U-Boot provides a set of interfaces for creating and using simple, text
-based menus. Menus are displayed as lists of labeled entries on the
-console, and an entry can be selected by entering its label.
-
-To use the menu code, enable CONFIG_MENU, and include "menu.h" where
-the interfaces should be available.
-
-Menus are composed of items. Each item has a key used to identify it in
-the menu, and an opaque pointer to data controlled by the consumer.
-
-If you want to show a menu, instead starting the shell, define
-CONFIG_AUTOBOOT_MENU_SHOW. You have to code the int menu_show(int bootdelay)
-function, which handle your menu. This function returns the remaining
-bootdelay.
-
-Interfaces
-----------
-#include "menu.h"
-
-/*
- * Consumers of the menu interfaces will use a struct menu * as the
- * handle for a menu. struct menu is only fully defined in menu.c,
- * preventing consumers of the menu interfaces from accessing its
- * contents directly.
- */
-struct menu;
-
-/*
- * NOTE: See comments in common/menu.c for more detailed documentation on
- * these interfaces.
- */
-
-/*
- * menu_create() - Creates a menu handle with default settings
- */
-struct menu *menu_create(char *title, int timeout, int prompt,
- void (*item_data_print)(void *),
- char *(*item_choice)(void *),
- void *item_choice_data);
-
-/*
- * menu_item_add() - Adds or replaces a menu item
- */
-int menu_item_add(struct menu *m, char *item_key, void *item_data);
-
-/*
- * menu_default_set() - Sets the default choice for the menu
- */
-int menu_default_set(struct menu *m, char *item_key);
-
-/*
- * menu_default_choice() - Set *choice to point to the default item's data
- */
-int menu_default_choice(struct menu *m, void **choice);
-
-/*
- * menu_get_choice() - Returns the user's selected menu entry, or the
- * default if the menu is set to not prompt or the timeout expires.
- */
-int menu_get_choice(struct menu *m, void **choice);
-
-/*
- * menu_destroy() - frees the memory used by a menu and its items.
- */
-int menu_destroy(struct menu *m);
-
-/*
- * menu_display_statusline(struct menu *m);
- * shows a statusline for every menu_display call.
- */
-void menu_display_statusline(struct menu *m);
-
-Example Code
-------------
-This example creates a menu that always prompts, and allows the user
-to pick from a list of tools. The item key and data are the same.
-
-#include "menu.h"
-
-char *tools[] = {
- "Hammer",
- "Screwdriver",
- "Nail gun",
- NULL
-};
-
-char *pick_a_tool(void)
-{
- struct menu *m;
- int i;
- char *tool = NULL;
-
- m = menu_create("Tools", 0, 1, NULL);
-
- for(i = 0; tools[i]; i++) {
- if (menu_item_add(m, tools[i], tools[i]) != 1) {
- printf("failed to add item!");
- menu_destroy(m);
- return NULL;
- }
- }
-
- if (menu_get_choice(m, (void **)&tool) != 1)
- printf("Problem picking tool!\n");
-
- menu_destroy(m);
-
- return tool;
-}
-
-void caller(void)
-{
- char *tool = pick_a_tool();
-
- if (tool) {
- printf("picked a tool: %s\n", tool);
- use_tool(tool);
- }
-}
diff --git a/doc/develop/index.rst b/doc/develop/index.rst
index 83eb130..beaa64d 100644
--- a/doc/develop/index.rst
+++ b/doc/develop/index.rst
@@ -12,6 +12,7 @@
commands
global_data
logging
+ menus
Debugging
---------
diff --git a/doc/develop/menus.rst b/doc/develop/menus.rst
new file mode 100644
index 0000000..dda8f96
--- /dev/null
+++ b/doc/develop/menus.rst
@@ -0,0 +1,131 @@
+.. SPDX-License-Identifier: GPL-2.0+
+.. Copyright 2010-2011 Calxeda, Inc.
+
+Menus
+=====
+
+U-Boot provides a set of interfaces for creating and using simple, text
+based menus. Menus are displayed as lists of labeled entries on the
+console, and an entry can be selected by entering its label.
+
+To use the menu code, enable CONFIG_MENU, and include "menu.h" where
+the interfaces should be available.
+
+Menus are composed of items. Each item has a key used to identify it in
+the menu, and an opaque pointer to data controlled by the consumer.
+
+If you want to show a menu, instead starting the shell, define
+CONFIG_AUTOBOOT_MENU_SHOW. You have to code the int menu_show(int bootdelay)
+function, which handle your menu. This function returns the remaining
+bootdelay.
+
+Interfaces
+----------
+
+.. code-block:: c
+
+ #include "menu.h"
+
+ /*
+ * Consumers of the menu interfaces will use a struct menu * as the
+ * handle for a menu. struct menu is only fully defined in menu.c,
+ * preventing consumers of the menu interfaces from accessing its
+ * contents directly.
+ */
+ struct menu;
+
+ /*
+ * NOTE: See comments in common/menu.c for more detailed documentation on
+ * these interfaces.
+ */
+
+ /*
+ * menu_create() - Creates a menu handle with default settings
+ */
+ struct menu *menu_create(char *title, int timeout, int prompt,
+ void (*item_data_print)(void *),
+ char *(*item_choice)(void *),
+ void *item_choice_data);
+
+ /*
+ * menu_item_add() - Adds or replaces a menu item
+ */
+ int menu_item_add(struct menu *m, char *item_key, void *item_data);
+
+ /*
+ * menu_default_set() - Sets the default choice for the menu
+ */
+ int menu_default_set(struct menu *m, char *item_key);
+
+ /*
+ * menu_default_choice() - Set *choice to point to the default item's data
+ */
+ int menu_default_choice(struct menu *m, void **choice);
+
+ /*
+ * menu_get_choice() - Returns the user's selected menu entry, or the
+ * default if the menu is set to not prompt or the timeout expires.
+ */
+ int menu_get_choice(struct menu *m, void **choice);
+
+ /*
+ * menu_destroy() - frees the memory used by a menu and its items.
+ */
+ int menu_destroy(struct menu *m);
+
+ /*
+ * menu_display_statusline(struct menu *m);
+ * shows a statusline for every menu_display call.
+ */
+ void menu_display_statusline(struct menu *m);
+
+Example Code
+------------
+
+This example creates a menu that always prompts, and allows the user
+to pick from a list of tools. The item key and data are the same.
+
+.. code-block:: c
+
+ #include "menu.h"
+
+ char *tools[] = {
+ "Hammer",
+ "Screwdriver",
+ "Nail gun",
+ NULL
+ };
+
+ char *pick_a_tool(void)
+ {
+ struct menu *m;
+ int i;
+ char *tool = NULL;
+
+ m = menu_create("Tools", 0, 1, NULL);
+
+ for(i = 0; tools[i]; i++) {
+ if (menu_item_add(m, tools[i], tools[i]) != 1) {
+ printf("failed to add item!");
+ menu_destroy(m);
+ return NULL;
+ }
+ }
+
+ if (menu_get_choice(m, (void **)&tool) != 1)
+ printf("Problem picking tool!\n");
+
+ menu_destroy(m);
+
+ return tool;
+ }
+
+ void caller(void)
+ {
+ char *tool = pick_a_tool();
+
+ if (tool) {
+ printf("picked a tool: %s\n", tool);
+ use_tool(tool);
+ }
+ }