expo: Allow rendering the background of any object

So far only menus have a background. When other object types are
rendered, they may have a background too. Make this code more generic
so it will be usable by new object types.

Signed-off-by: Simon Glass <sjg@chromium.org>
diff --git a/boot/scene.c b/boot/scene.c
index e98676b..314dd7c 100644
--- a/boot/scene.c
+++ b/boot/scene.c
@@ -315,6 +315,44 @@
 }
 
 /**
+ * scene_render_background() - Render the background for an object
+ *
+ * @obj: Object to render
+ */
+static void scene_render_background(struct scene_obj *obj)
+{
+	struct expo *exp = obj->scene->expo;
+	const struct expo_theme *theme = &exp->theme;
+	struct vidconsole_bbox bbox, label_bbox;
+	struct udevice *dev = exp->display;
+	struct video_priv *vid_priv;
+	struct udevice *cons = exp->cons;
+	struct vidconsole_colour old;
+	enum colour_idx fore, back;
+	uint inset = theme->menu_inset;
+
+	/* draw a background for the object */
+	if (CONFIG_IS_ENABLED(SYS_WHITE_ON_BLACK)) {
+		fore = VID_BLACK;
+		back = VID_WHITE;
+	} else {
+		fore = VID_LIGHT_GRAY;
+		back = VID_BLACK;
+	}
+
+	/* see if this object wants to render a background */
+	if (scene_obj_calc_bbox(obj, &bbox, &label_bbox))
+		return;
+
+	vidconsole_push_colour(cons, fore, back, &old);
+	vid_priv = dev_get_uclass_priv(dev);
+	video_fill_part(dev, label_bbox.x0 - inset, label_bbox.y0 - inset,
+			label_bbox.x1 + inset, label_bbox.y1 + inset,
+			vid_priv->colour_fg);
+	vidconsole_pop_colour(cons, &old);
+}
+
+/**
  * scene_obj_render() - Render an object
  *
  */
@@ -397,7 +435,7 @@
 				return -ENOTSUPP;
 
 			/* draw a background behind the menu items */
-			scene_menu_render(menu);
+			scene_render_background(obj);
 		}
 		/*
 		 * With a vidconsole, the text and item pointer are rendered as