splash: Introduce default_splash_locations
This change introduces default_splash_locations which
simplifies splash recovery from the first partition of
USB/MMC/SATA drive.
Given usual mapping of the first partition of external media for
basic boot stuff like uImage/zImage, .dtb etc it looks quite
obvious option to put there splash.bmp as well.
Signed-off-by: Alexey Brodkin <abrodkin@synopsys.com>
Cc: Nikita Kiryanov <nikita@compulab.co.il>
Cc: Simon Glass <sjg@chromium.org>
Cc: Jeroen Hofstee <jeroen@myspectrum.nl>
Signed-off-by: Anatolij Gustschin <agust@denx.de>
diff --git a/common/splash.c b/common/splash.c
index 561d35b..89af437 100644
--- a/common/splash.c
+++ b/common/splash.c
@@ -24,9 +24,37 @@
#include <splash.h>
#include <lcd.h>
+static struct splash_location default_splash_locations[] = {
+ {
+ .name = "sf",
+ .storage = SPLASH_STORAGE_SF,
+ .flags = SPLASH_STORAGE_RAW,
+ .offset = 0x0,
+ },
+ {
+ .name = "mmc_fs",
+ .storage = SPLASH_STORAGE_MMC,
+ .flags = SPLASH_STORAGE_FS,
+ .devpart = "0:1",
+ },
+ {
+ .name = "usb_fs",
+ .storage = SPLASH_STORAGE_USB,
+ .flags = SPLASH_STORAGE_FS,
+ .devpart = "0:1",
+ },
+ {
+ .name = "sata_fs",
+ .storage = SPLASH_STORAGE_SATA,
+ .flags = SPLASH_STORAGE_FS,
+ .devpart = "0:1",
+ },
+};
+
__weak int splash_screen_prepare(void)
{
- return 0;
+ return splash_source_load(default_splash_locations,
+ ARRAY_SIZE(default_splash_locations));
}
#ifdef CONFIG_SPLASH_SCREEN_ALIGN