dm: sound: Create a uclass for audio codecs

An audio codec provides a way to convert digital data to sound and vice
versa. Add a simple uclass which just supports setting the parameters for
the codec.

Signed-off-by: Simon Glass <sjg@chromium.org>
diff --git a/drivers/sound/sandbox.c b/drivers/sound/sandbox.c
index 94eff54..d24eb9a 100644
--- a/drivers/sound/sandbox.c
+++ b/drivers/sound/sandbox.c
@@ -4,9 +4,19 @@
  */
 
 #include <common.h>
+#include <dm.h>
+#include <audio_codec.h>
 #include <asm/sound.h>
 #include <asm/sdl.h>
 
+struct sandbox_codec_priv {
+	int interface;
+	int rate;
+	int mclk_freq;
+	int bits_per_sample;
+	uint channels;
+};
+
 int sound_play(uint32_t msec, uint32_t frequency)
 {
 	sandbox_sdl_sound_start(frequency);
@@ -20,3 +30,48 @@
 {
 	return sandbox_sdl_sound_init();
 }
+
+void sandbox_get_codec_params(struct udevice *dev, int *interfacep, int *ratep,
+			      int *mclk_freqp, int *bits_per_samplep,
+			      uint *channelsp)
+{
+	struct sandbox_codec_priv *priv = dev_get_priv(dev);
+
+	*interfacep = priv->interface;
+	*ratep = priv->rate;
+	*mclk_freqp = priv->mclk_freq;
+	*bits_per_samplep = priv->bits_per_sample;
+	*channelsp = priv->channels;
+}
+
+static int sandbox_codec_set_params(struct udevice *dev, int interface,
+				    int rate, int mclk_freq,
+				    int bits_per_sample, uint channels)
+{
+	struct sandbox_codec_priv *priv = dev_get_priv(dev);
+
+	priv->interface = interface;
+	priv->rate = rate;
+	priv->mclk_freq = mclk_freq;
+	priv->bits_per_sample = bits_per_sample;
+	priv->channels = channels;
+
+	return 0;
+}
+
+static const struct audio_codec_ops sandbox_codec_ops = {
+	.set_params	= sandbox_codec_set_params,
+};
+
+static const struct udevice_id sandbox_codec_ids[] = {
+	{ .compatible = "sandbox,audio-codec" },
+	{ }
+};
+
+U_BOOT_DRIVER(sandbox_codec) = {
+	.name		= "sandbox_codec",
+	.id		= UCLASS_AUDIO_CODEC,
+	.of_match	= sandbox_codec_ids,
+	.ops		= &sandbox_codec_ops,
+	.priv_auto_alloc_size	= sizeof(struct sandbox_codec_priv),
+};