dm: core: add ofnode and dev function to iterate on node property

Add functions to iterate on all property with livetree
- dev_read_first_prop
- dev_read_next_prop
- dev_read_prop_by_prop
and
- ofnode_get_first_property
- ofnode_get_next_property
- ofnode_get_property_by_prop

And helper: dev_for_each_property

For example:
struct ofprop property;

dev_for_each_property(property, config) {
	value = dev_read_prop_by_prop(&property, &propname, &len);

or:

for (res = ofnode_get_first_property(node, &property);
     !res;
     res = ofnode_get_next_property(&property))
{
     value = ofnode_get_property_by_prop(&property, &propname, &len);
....
}

Signed-off-by: Patrick Delaunay <patrick.delaunay@st.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
diff --git a/include/dm/of_access.h b/include/dm/of_access.h
index 92876b3..f95a00d 100644
--- a/include/dm/of_access.h
+++ b/include/dm/of_access.h
@@ -104,6 +104,46 @@
 			    int *lenp);
 
 /**
+ * of_get_first_property()- get to the pointer of the first property
+ *
+ * Get pointer to the first property of the node, it is used to iterate
+ * and read all the property with of_get_next_property_by_prop().
+ *
+ * @np: Pointer to device node
+ * @return pointer to property or NULL if not found
+ */
+const struct property *of_get_first_property(const struct device_node *np);
+
+/**
+ * of_get_next_property() - get to the pointer of the next property
+ *
+ * Get pointer to the next property of the node, it is used to iterate
+ * and read all the property with of_get_property_by_prop().
+ *
+ * @np: Pointer to device node
+ * @property: pointer of the current property
+ * @return pointer to next property or NULL if not found
+ */
+const struct property *of_get_next_property(const struct device_node *np,
+					    const struct property *property);
+
+/**
+ * of_get_property_by_prop() - get a property value of a node property
+ *
+ * Get value for the property identified by node and property pointer.
+ *
+ * @node: node to read
+ * @property: pointer of the property to read
+ * @propname: place to property name on success
+ * @lenp: place to put length on success
+ * @return pointer to property value or NULL if error
+ */
+const void *of_get_property_by_prop(const struct device_node *np,
+				    const struct property *property,
+				    const char **name,
+				    int *lenp);
+
+/**
  * of_device_is_compatible() - Check if the node matches given constraints
  * @device: pointer to node
  * @compat: required compatible string, NULL or "" for any match