| // SPDX-License-Identifier: GPL-2.0+ |
| /* |
| * Copyright (C) 2015 Google, Inc |
| */ |
| |
| #include <cpu.h> |
| #include <dm.h> |
| #include <malloc.h> |
| #include <qfw.h> |
| #include <dm/lists.h> |
| #include <dm/uclass-internal.h> |
| #include <dm/root.h> |
| |
| int qemu_cpu_fixup(void) |
| { |
| int ret; |
| int cpu_num; |
| int cpu_online; |
| struct uclass *uc; |
| struct udevice *dev, *pdev, *qfwdev; |
| struct cpu_plat *plat; |
| char *cpu; |
| |
| /* This will cause the CPUs devices to be bound */ |
| ret = uclass_get(UCLASS_CPU, &uc); |
| if (ret) |
| return ret; |
| |
| /* first we need to find '/cpus' */ |
| for (device_find_first_child(dm_root(), &pdev); |
| pdev; |
| device_find_next_child(&pdev)) { |
| if (!strcmp(pdev->name, "cpus")) |
| break; |
| } |
| if (!pdev) { |
| printf("unable to find cpus device\n"); |
| return -ENODEV; |
| } |
| |
| /* get qfw dev */ |
| ret = qfw_get_dev(&qfwdev); |
| if (ret) { |
| printf("unable to find qfw device\n"); |
| return ret; |
| } |
| |
| /* calculate cpus that are already bound */ |
| cpu_num = 0; |
| for (uclass_find_first_device(UCLASS_CPU, &dev); |
| dev; |
| uclass_find_next_device(&dev)) { |
| cpu_num++; |
| } |
| |
| /* get actual cpu number */ |
| cpu_online = qfw_online_cpus(qfwdev); |
| if (cpu_online < 0) { |
| printf("unable to get online cpu number: %d\n", cpu_online); |
| return cpu_online; |
| } |
| |
| /* bind addtional cpus */ |
| dev = NULL; |
| for (; cpu_num < cpu_online; cpu_num++) { |
| /* |
| * allocate device name here as device_bind_driver() does |
| * not copy device name, 8 bytes are enough for |
| * sizeof("cpu@") + 3 digits cpu number + '\0' |
| */ |
| cpu = malloc(8); |
| if (!cpu) { |
| printf("unable to allocate device name\n"); |
| return -ENOMEM; |
| } |
| sprintf(cpu, "cpu@%d", cpu_num); |
| ret = device_bind_driver(pdev, "cpu_qemu", cpu, &dev); |
| if (ret) { |
| printf("binding cpu@%d failed: %d\n", cpu_num, ret); |
| return ret; |
| } |
| plat = dev_get_parent_plat(dev); |
| plat->cpu_id = cpu_num; |
| } |
| return 0; |
| } |