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/* SPDX-License-Identifier: GPL-2.0+ */
/*
* Copyright 2010-2011 Calxeda, Inc.
*/
#ifndef __MENU_H__
#define __MENU_H__
struct cli_ch_state;
struct menu;
struct menu *menu_create(char *title, int timeout, int prompt,
void (*display_statusline)(struct menu *),
void (*item_data_print)(void *),
char *(*item_choice)(void *),
void *item_choice_data);
int menu_default_set(struct menu *m, char *item_key);
int menu_get_choice(struct menu *m, void **choice);
int menu_item_add(struct menu *m, char *item_key, void *item_data);
int menu_destroy(struct menu *m);
int menu_default_choice(struct menu *m, void **choice);
/**
* menu_show() Show a boot menu
*
* This shows a menu and lets the user select an option. The menu is defined by
* environment variables (see README.bootmenu).
*
* This function doesn't normally return, but if the users requests the command
* problem, it will.
*
* @bootdelay: Delay to wait before running the default menu option (0 to run
* the entry immediately)
* Return: If it returns, it always returns -1 to indicate that the boot should
* be aborted and the command prompt should be provided
*/
int menu_show(int bootdelay);
struct bootmenu_data {
int delay; /* delay for autoboot */
int active; /* active menu entry */
int count; /* total count of menu entries */
struct bootmenu_entry *first; /* first menu entry */
};
/** enum bootmenu_key - keys that can be returned by the bootmenu */
enum bootmenu_key {
BKEY_NONE = 0,
BKEY_UP,
BKEY_DOWN,
BKEY_SELECT,
BKEY_QUIT,
BKEY_SAVE,
/* 'extra' keys, which are used by menus but not cedit */
BKEY_PLUS,
BKEY_MINUS,
BKEY_SPACE,
BKEY_COUNT,
/* Keys from here on are not used by cedit */
BKEY_FIRST_EXTRA = BKEY_PLUS,
};
/**
* bootmenu_autoboot_loop() - handle autobooting if no key is pressed
*
* This shows a prompt to allow the user to press a key to interrupt auto boot
* of the first menu option.
*
* It then waits for the required time (menu->delay in seconds) for a key to be
* pressed. If nothing is pressed in that time, @key returns KEY_SELECT
* indicating that the current option should be chosen.
*
* @menu: Menu being processed
* @esc: Set to 1 if the escape key is pressed, otherwise not updated
* Returns: code for the key the user pressed:
* enter: KEY_SELECT
* Ctrl-C: KEY_QUIT
* anything else: KEY_NONE
*/
enum bootmenu_key bootmenu_autoboot_loop(struct bootmenu_data *menu,
struct cli_ch_state *cch);
/**
* bootmenu_loop() - handle waiting for a keypress when autoboot is disabled
*
* This is used when the menu delay is negative, indicating that the delay has
* elapsed, or there was no delay to begin with.
*
* It reads a character and processes it, returning a menu-key code if a
* character is recognised
*
* @menu: Menu being processed
* @esc: On input, a non-zero value indicates that an escape sequence has
* resulted in that many characters so far. On exit this is updated to the
* new number of characters
* Returns: code for the key the user pressed:
* enter: BKEY_SELECT
* Ctrl-C: BKEY_QUIT
* Up arrow: BKEY_UP
* Down arrow: BKEY_DOWN
* Escape (by itself): BKEY_QUIT
* Plus: BKEY_PLUS
* Minus: BKEY_MINUS
* Space: BKEY_SPACE
*/
enum bootmenu_key bootmenu_loop(struct bootmenu_data *menu,
struct cli_ch_state *cch);
/**
* bootmenu_conv_key() - Convert a U-Boot keypress into a menu key
*
* @ichar: Keypress to convert (ASCII, including control characters)
* Returns: Menu key that corresponds to @ichar, or BKEY_NONE if none
*/
enum bootmenu_key bootmenu_conv_key(int ichar);
#endif /* __MENU_H__ */