| // SPDX-License-Identifier: GPL-2.0+ |
| /* |
| * Copyright (c) 2013 Google, Inc |
| */ |
| |
| #include <errno.h> |
| #include <unistd.h> |
| #include <stdbool.h> |
| #include <linux/input.h> |
| #include <SDL2/SDL.h> |
| #include <asm/state.h> |
| |
| /** |
| * struct buf_info - a data buffer holding audio data |
| * |
| * @pos: Current position playing in audio buffer |
| * @size: Size of data in audio buffer (0=empty) |
| * @alloced: Allocated size of audio buffer (max size it can hold) |
| * @data: Audio data |
| */ |
| struct buf_info { |
| uint pos; |
| uint size; |
| uint alloced; |
| uint8_t *data; |
| }; |
| |
| /** |
| * struct sdl_info - Information about our use of the SDL library |
| * |
| * @width: Width of simulated LCD display |
| * @height: Height of simulated LCD display |
| * @vis_width: Visible width (may be larger to allow for scaling up) |
| * @vis_height: Visible height (may be larger to allow for scaling up) |
| * @depth: Depth of the display in bits per pixel (16 or 32) |
| * @pitch: Number of bytes per line of the display |
| * @sample_rate: Current sample rate for audio |
| * @audio_active: true if audio can be used |
| * @inited: true if this module is initialised |
| * @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1) |
| * @buf: The two available audio buffers. SDL can be reading from one while we |
| * are setting up the next |
| * @running: true if audio is running |
| * @stopping: true if audio will stop once it runs out of data |
| * @texture: SDL texture to use for U-Boot display contents |
| * @renderer: SDL renderer to use |
| * @screen: SDL window to use |
| * @src_depth: Number of bits per pixel in the source frame buffer (that we read |
| * from and render to SDL) |
| */ |
| static struct sdl_info { |
| int width; |
| int height; |
| int vis_width; |
| int vis_height; |
| int depth; |
| int pitch; |
| uint sample_rate; |
| bool audio_active; |
| bool inited; |
| int cur_buf; |
| struct buf_info buf[2]; |
| bool running; |
| bool stopping; |
| SDL_Texture *texture; |
| SDL_Renderer *renderer; |
| SDL_Window *screen; |
| int src_depth; |
| } sdl; |
| |
| static void sandbox_sdl_poll_events(void) |
| { |
| /* |
| * We don't want to include common.h in this file since it uses |
| * system headers. So add a declation here. |
| */ |
| extern void reset_cpu(void); |
| SDL_Event event; |
| |
| while (SDL_PollEvent(&event)) { |
| switch (event.type) { |
| case SDL_QUIT: |
| puts("LCD window closed - quitting\n"); |
| reset_cpu(); |
| break; |
| } |
| } |
| } |
| |
| static int sandbox_sdl_ensure_init(void) |
| { |
| if (!sdl.inited) { |
| if (SDL_Init(0) < 0) { |
| printf("Unable to initialise SDL: %s\n", |
| SDL_GetError()); |
| return -EIO; |
| } |
| |
| atexit(SDL_Quit); |
| |
| sdl.inited = true; |
| } |
| return 0; |
| } |
| |
| int sandbox_sdl_remove_display(void) |
| { |
| if (!sdl.renderer) { |
| printf("SDL renderer does not exist\n"); |
| return -ENOENT; |
| } |
| |
| SDL_DestroyTexture(sdl.texture); |
| SDL_DestroyRenderer(sdl.renderer); |
| SDL_DestroyWindow(sdl.screen); |
| sdl.texture = NULL; |
| sdl.renderer = NULL; |
| sdl.screen = NULL; |
| |
| return 0; |
| } |
| |
| int sandbox_sdl_init_display(int width, int height, int log2_bpp, |
| bool double_size) |
| { |
| struct sandbox_state *state = state_get_current(); |
| int err; |
| |
| if (!width || !state->show_lcd) |
| return 0; |
| err = sandbox_sdl_ensure_init(); |
| if (err) |
| return err; |
| if (sdl.renderer) |
| sandbox_sdl_remove_display(); |
| |
| if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { |
| printf("Unable to initialise SDL LCD: %s\n", SDL_GetError()); |
| return -EPERM; |
| } |
| sdl.width = width; |
| sdl.height = height; |
| if (double_size) { |
| sdl.vis_width = sdl.width * 2; |
| sdl.vis_height = sdl.height * 2; |
| } else { |
| sdl.vis_width = sdl.width; |
| sdl.vis_height = sdl.height; |
| } |
| |
| if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) |
| printf("Unable to init hinting: %s", SDL_GetError()); |
| |
| sdl.src_depth = 1 << log2_bpp; |
| if (log2_bpp != 4 && log2_bpp != 5) |
| log2_bpp = 5; |
| sdl.depth = 1 << log2_bpp; |
| sdl.pitch = sdl.width * sdl.depth / 8; |
| sdl.screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED, |
| SDL_WINDOWPOS_UNDEFINED, sdl.vis_width, |
| sdl.vis_height, SDL_WINDOW_RESIZABLE); |
| if (!sdl.screen) { |
| printf("Unable to initialise SDL screen: %s\n", |
| SDL_GetError()); |
| return -EIO; |
| } |
| sdl.renderer = SDL_CreateRenderer(sdl.screen, -1, |
| SDL_RENDERER_ACCELERATED | |
| SDL_RENDERER_PRESENTVSYNC); |
| if (!sdl.renderer) { |
| printf("Unable to initialise SDL renderer: %s\n", |
| SDL_GetError()); |
| return -EIO; |
| } |
| |
| sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ? |
| SDL_PIXELFORMAT_RGB565 : |
| SDL_PIXELFORMAT_RGB888, |
| SDL_TEXTUREACCESS_STREAMING, |
| width, height); |
| if (!sdl.texture) { |
| printf("Unable to initialise SDL texture: %s\n", |
| SDL_GetError()); |
| return -EBADF; |
| } |
| sandbox_sdl_poll_events(); |
| |
| return 0; |
| } |
| |
| static int copy_to_texture(void *lcd_base) |
| { |
| char *dest; |
| int pitch, x, y; |
| int src_pitch; |
| void *pixels; |
| char *src; |
| int ret; |
| |
| if (sdl.src_depth == sdl.depth) { |
| SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch); |
| return 0; |
| } |
| |
| /* |
| * We only support copying from an 8bpp to a 32bpp texture since the |
| * other cases are supported directly by the texture. |
| */ |
| if (sdl.depth != 32 && sdl.src_depth != 8) { |
| printf("Need depth 32bpp for copy\n"); |
| return -EINVAL; |
| } |
| |
| ret = SDL_LockTexture(sdl.texture, NULL, &pixels, &pitch); |
| if (ret) { |
| printf("SDL lock %d: %s\n", ret, SDL_GetError()); |
| return ret; |
| } |
| |
| /* Copy the pixels one by one */ |
| src_pitch = sdl.width * sdl.src_depth / 8; |
| for (y = 0; y < sdl.height; y++) { |
| char val; |
| |
| dest = pixels + y * pitch; |
| src = lcd_base + src_pitch * y; |
| for (x = 0; x < sdl.width; x++, dest += 4) { |
| val = *src++; |
| dest[0] = val; |
| dest[1] = val; |
| dest[2] = val; |
| dest[3] = 0; |
| } |
| } |
| SDL_UnlockTexture(sdl.texture); |
| |
| return 0; |
| } |
| |
| int sandbox_sdl_sync(void *lcd_base) |
| { |
| struct SDL_Rect rect; |
| int ret; |
| |
| if (!sdl.texture) |
| return 0; |
| SDL_RenderClear(sdl.renderer); |
| ret = copy_to_texture(lcd_base); |
| if (ret) { |
| printf("copy_to_texture: %d: %s\n", ret, SDL_GetError()); |
| return -EIO; |
| } |
| ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL); |
| if (ret) { |
| printf("SDL copy %d: %s\n", ret, SDL_GetError()); |
| return -EIO; |
| } |
| |
| /* |
| * On some machines this does not appear. Draw an empty rectangle which |
| * seems to fix that. |
| */ |
| rect.x = 0; |
| rect.y = 0; |
| rect.w = 0; |
| rect.h = 0; |
| SDL_RenderDrawRect(sdl.renderer, &rect); |
| |
| SDL_RenderPresent(sdl.renderer); |
| sandbox_sdl_poll_events(); |
| |
| return 0; |
| } |
| |
| static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = { |
| [SDL_SCANCODE_ESCAPE] = KEY_ESC, |
| [SDL_SCANCODE_1] = KEY_1, |
| [SDL_SCANCODE_2] = KEY_2, |
| [SDL_SCANCODE_3] = KEY_3, |
| [SDL_SCANCODE_4] = KEY_4, |
| [SDL_SCANCODE_5] = KEY_5, |
| [SDL_SCANCODE_6] = KEY_6, |
| [SDL_SCANCODE_7] = KEY_7, |
| [SDL_SCANCODE_8] = KEY_8, |
| [SDL_SCANCODE_9] = KEY_9, |
| [SDL_SCANCODE_0] = KEY_0, |
| [SDL_SCANCODE_MINUS] = KEY_MINUS, |
| [SDL_SCANCODE_EQUALS] = KEY_EQUAL, |
| [SDL_SCANCODE_BACKSPACE] = KEY_BACKSPACE, |
| [SDL_SCANCODE_TAB] = KEY_TAB, |
| [SDL_SCANCODE_Q] = KEY_Q, |
| [SDL_SCANCODE_W] = KEY_W, |
| [SDL_SCANCODE_E] = KEY_E, |
| [SDL_SCANCODE_R] = KEY_R, |
| [SDL_SCANCODE_T] = KEY_T, |
| [SDL_SCANCODE_Y] = KEY_Y, |
| [SDL_SCANCODE_U] = KEY_U, |
| [SDL_SCANCODE_I] = KEY_I, |
| [SDL_SCANCODE_O] = KEY_O, |
| [SDL_SCANCODE_P] = KEY_P, |
| [SDL_SCANCODE_LEFTBRACKET] = KEY_LEFTBRACE, |
| [SDL_SCANCODE_RIGHTBRACKET] = KEY_RIGHTBRACE, |
| [SDL_SCANCODE_RETURN] = KEY_ENTER, |
| [SDL_SCANCODE_LCTRL] = KEY_LEFTCTRL, |
| [SDL_SCANCODE_A] = KEY_A, |
| [SDL_SCANCODE_S] = KEY_S, |
| [SDL_SCANCODE_D] = KEY_D, |
| [SDL_SCANCODE_F] = KEY_F, |
| [SDL_SCANCODE_G] = KEY_G, |
| [SDL_SCANCODE_H] = KEY_H, |
| [SDL_SCANCODE_J] = KEY_J, |
| [SDL_SCANCODE_K] = KEY_K, |
| [SDL_SCANCODE_L] = KEY_L, |
| [SDL_SCANCODE_SEMICOLON] = KEY_SEMICOLON, |
| [SDL_SCANCODE_APOSTROPHE] = KEY_APOSTROPHE, |
| [SDL_SCANCODE_GRAVE] = KEY_GRAVE, |
| [SDL_SCANCODE_LSHIFT] = KEY_LEFTSHIFT, |
| [SDL_SCANCODE_BACKSLASH] = KEY_BACKSLASH, |
| [SDL_SCANCODE_Z] = KEY_Z, |
| [SDL_SCANCODE_X] = KEY_X, |
| [SDL_SCANCODE_C] = KEY_C, |
| [SDL_SCANCODE_V] = KEY_V, |
| [SDL_SCANCODE_B] = KEY_B, |
| [SDL_SCANCODE_N] = KEY_N, |
| [SDL_SCANCODE_M] = KEY_M, |
| [SDL_SCANCODE_COMMA] = KEY_COMMA, |
| [SDL_SCANCODE_PERIOD] = KEY_DOT, |
| [SDL_SCANCODE_SLASH] = KEY_SLASH, |
| [SDL_SCANCODE_RSHIFT] = KEY_RIGHTSHIFT, |
| [SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK, |
| [SDL_SCANCODE_LALT] = KEY_LEFTALT, |
| [SDL_SCANCODE_SPACE] = KEY_SPACE, |
| [SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK, |
| [SDL_SCANCODE_F1] = KEY_F1, |
| [SDL_SCANCODE_F2] = KEY_F2, |
| [SDL_SCANCODE_F3] = KEY_F3, |
| [SDL_SCANCODE_F4] = KEY_F4, |
| [SDL_SCANCODE_F5] = KEY_F5, |
| [SDL_SCANCODE_F6] = KEY_F6, |
| [SDL_SCANCODE_F7] = KEY_F7, |
| [SDL_SCANCODE_F8] = KEY_F8, |
| [SDL_SCANCODE_F9] = KEY_F9, |
| [SDL_SCANCODE_F10] = KEY_F10, |
| [SDL_SCANCODE_NUMLOCKCLEAR] = KEY_NUMLOCK, |
| [SDL_SCANCODE_SCROLLLOCK] = KEY_SCROLLLOCK, |
| [SDL_SCANCODE_KP_7] = KEY_KP7, |
| [SDL_SCANCODE_KP_8] = KEY_KP8, |
| [SDL_SCANCODE_KP_9] = KEY_KP9, |
| [SDL_SCANCODE_KP_MINUS] = KEY_KPMINUS, |
| [SDL_SCANCODE_KP_4] = KEY_KP4, |
| [SDL_SCANCODE_KP_5] = KEY_KP5, |
| [SDL_SCANCODE_KP_6] = KEY_KP6, |
| [SDL_SCANCODE_KP_PLUS] = KEY_KPPLUS, |
| [SDL_SCANCODE_KP_1] = KEY_KP1, |
| [SDL_SCANCODE_KP_2] = KEY_KP2, |
| [SDL_SCANCODE_KP_3] = KEY_KP3, |
| [SDL_SCANCODE_KP_0] = KEY_KP0, |
| [SDL_SCANCODE_KP_PERIOD] = KEY_KPDOT, |
| /* key 84 does not exist linux_input.h */ |
| [SDL_SCANCODE_LANG5] = KEY_ZENKAKUHANKAKU, |
| [SDL_SCANCODE_NONUSBACKSLASH] = KEY_102ND, |
| [SDL_SCANCODE_F11] = KEY_F11, |
| [SDL_SCANCODE_F12] = KEY_F12, |
| [SDL_SCANCODE_INTERNATIONAL1] = KEY_RO, |
| [SDL_SCANCODE_LANG3] = KEY_KATAKANA, |
| [SDL_SCANCODE_LANG4] = KEY_HIRAGANA, |
| [SDL_SCANCODE_INTERNATIONAL4] = KEY_HENKAN, |
| [SDL_SCANCODE_INTERNATIONAL2] = KEY_KATAKANAHIRAGANA, |
| [SDL_SCANCODE_INTERNATIONAL5] = KEY_MUHENKAN, |
| /* [SDL_SCANCODE_INTERNATIONAL5] -> [KEY_KPJPCOMMA] */ |
| [SDL_SCANCODE_KP_ENTER] = KEY_KPENTER, |
| [SDL_SCANCODE_RCTRL] = KEY_RIGHTCTRL, |
| [SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH, |
| [SDL_SCANCODE_SYSREQ] = KEY_SYSRQ, |
| [SDL_SCANCODE_RALT] = KEY_RIGHTALT, |
| /* KEY_LINEFEED */ |
| [SDL_SCANCODE_HOME] = KEY_HOME, |
| [SDL_SCANCODE_UP] = KEY_UP, |
| [SDL_SCANCODE_PAGEUP] = KEY_PAGEUP, |
| [SDL_SCANCODE_LEFT] = KEY_LEFT, |
| [SDL_SCANCODE_RIGHT] = KEY_RIGHT, |
| [SDL_SCANCODE_END] = KEY_END, |
| [SDL_SCANCODE_DOWN] = KEY_DOWN, |
| [SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN, |
| [SDL_SCANCODE_INSERT] = KEY_INSERT, |
| [SDL_SCANCODE_DELETE] = KEY_DELETE, |
| /* KEY_MACRO */ |
| [SDL_SCANCODE_MUTE] = KEY_MUTE, |
| [SDL_SCANCODE_VOLUMEDOWN] = KEY_VOLUMEDOWN, |
| [SDL_SCANCODE_VOLUMEUP] = KEY_VOLUMEUP, |
| [SDL_SCANCODE_POWER] = KEY_POWER, |
| [SDL_SCANCODE_KP_EQUALS] = KEY_KPEQUAL, |
| [SDL_SCANCODE_KP_PLUSMINUS] = KEY_KPPLUSMINUS, |
| [SDL_SCANCODE_PAUSE] = KEY_PAUSE, |
| /* KEY_SCALE */ |
| [SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA, |
| [SDL_SCANCODE_LANG1] = KEY_HANGUEL, |
| [SDL_SCANCODE_LANG2] = KEY_HANJA, |
| [SDL_SCANCODE_INTERNATIONAL3] = KEY_YEN, |
| [SDL_SCANCODE_LGUI] = KEY_LEFTMETA, |
| [SDL_SCANCODE_RGUI] = KEY_RIGHTMETA, |
| [SDL_SCANCODE_APPLICATION] = KEY_COMPOSE, |
| }; |
| |
| int sandbox_sdl_scan_keys(int key[], int max_keys) |
| { |
| const Uint8 *keystate; |
| int num_keys; |
| int i, count; |
| |
| sandbox_sdl_poll_events(); |
| keystate = SDL_GetKeyboardState(&num_keys); |
| for (i = count = 0; i < num_keys; i++) { |
| if (count < max_keys && keystate[i]) { |
| int keycode = sdl_to_keycode[i]; |
| |
| if (keycode) |
| key[count++] = keycode; |
| } |
| } |
| |
| return count; |
| } |
| |
| int sandbox_sdl_key_pressed(int keycode) |
| { |
| int key[8]; /* allow up to 8 keys to be pressed at once */ |
| int count; |
| int i; |
| |
| count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0])); |
| for (i = 0; i < count; i++) { |
| if (key[i] == keycode) |
| return 0; |
| } |
| |
| return -ENOENT; |
| } |
| |
| void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len) |
| { |
| struct buf_info *buf; |
| int avail; |
| bool have_data = false; |
| int i; |
| |
| for (i = 0; i < 2; i++) { |
| buf = &sdl.buf[sdl.cur_buf]; |
| avail = buf->size - buf->pos; |
| if (avail <= 0) { |
| sdl.cur_buf = 1 - sdl.cur_buf; |
| continue; |
| } |
| if (avail > len) |
| avail = len; |
| have_data = true; |
| |
| SDL_MixAudio(stream, buf->data + buf->pos, avail, |
| SDL_MIX_MAXVOLUME); |
| buf->pos += avail; |
| len -= avail; |
| |
| /* Move to next buffer if we are at the end */ |
| if (buf->pos == buf->size) |
| buf->size = 0; |
| else |
| break; |
| } |
| sdl.stopping = !have_data; |
| } |
| |
| int sandbox_sdl_sound_init(int rate, int channels) |
| { |
| SDL_AudioSpec wanted, have; |
| int i; |
| |
| if (sandbox_sdl_ensure_init()) |
| return -1; |
| |
| if (sdl.audio_active) |
| return 0; |
| |
| /* Set the audio format */ |
| wanted.freq = rate; |
| wanted.format = AUDIO_S16; |
| wanted.channels = channels; |
| wanted.samples = 1024; /* Good low-latency value for callback */ |
| wanted.callback = sandbox_sdl_fill_audio; |
| wanted.userdata = NULL; |
| |
| for (i = 0; i < 2; i++) { |
| struct buf_info *buf = &sdl.buf[i]; |
| |
| buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels; |
| buf->data = malloc(buf->alloced); |
| if (!buf->data) { |
| printf("%s: Out of memory\n", __func__); |
| if (i == 1) |
| free(sdl.buf[0].data); |
| return -1; |
| } |
| buf->pos = 0; |
| buf->size = 0; |
| } |
| |
| if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { |
| printf("Unable to initialise SDL audio: %s\n", SDL_GetError()); |
| goto err; |
| } |
| |
| /* Open the audio device, forcing the desired format */ |
| if (SDL_OpenAudio(&wanted, &have) < 0) { |
| printf("Couldn't open audio: %s\n", SDL_GetError()); |
| goto err; |
| } |
| if (have.format != wanted.format) { |
| printf("Couldn't select required audio format\n"); |
| goto err; |
| } |
| sdl.audio_active = true; |
| sdl.sample_rate = wanted.freq; |
| sdl.cur_buf = 0; |
| sdl.running = false; |
| |
| return 0; |
| |
| err: |
| for (i = 0; i < 2; i++) |
| free(sdl.buf[i].data); |
| return -1; |
| } |
| |
| int sandbox_sdl_sound_play(const void *data, uint size) |
| { |
| struct buf_info *buf; |
| |
| if (!sdl.audio_active) |
| return 0; |
| |
| buf = &sdl.buf[0]; |
| if (buf->size) |
| buf = &sdl.buf[1]; |
| while (buf->size) |
| usleep(1000); |
| |
| if (size > buf->alloced) |
| return -E2BIG; |
| |
| memcpy(buf->data, data, size); |
| buf->size = size; |
| buf->pos = 0; |
| if (!sdl.running) { |
| SDL_PauseAudio(0); |
| sdl.running = true; |
| sdl.stopping = false; |
| } |
| |
| return 0; |
| } |
| |
| int sandbox_sdl_sound_stop(void) |
| { |
| if (sdl.running) { |
| while (!sdl.stopping) |
| SDL_Delay(100); |
| |
| SDL_PauseAudio(1); |
| sdl.running = 0; |
| sdl.stopping = false; |
| } |
| |
| return 0; |
| } |