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Simon Glassb5c8fea2023-01-06 08:52:43 -06001.. SPDX-License-Identifier: GPL-2.0+
2
3Expo menu
4=========
5
6U-Boot provides a menu implementation for use with selecting bootflows and
7changing U-Boot settings. This is in early stages of development.
8
9Motivation
10----------
11
12U-Boot already has a text-based menu system accessed via the
13:doc:`../usage/cmd/bootmenu`. This works using environment variables, or via
14some EFI-specific hacks.
15
16The command makes use of a lower-level `menu` implementation, which is quite
17flexible and can be used to make menu hierarchies.
18
19However this system is not flexible enough for use with standard boot. It does
20not support a graphical user interface and cannot currently support anything
21more than a very simple list of items. While it does support multiple menus in
22hierarchies, these are implemented by the caller. See for example `eficonfig.c`.
23
24Another challenge with the current menu implementation is that it controls
25the event loop, such that bootmenu_loop() does not return until a key is
26pressed. This makes it difficult to implement dynamic displays or to do other
27things while the menu is running, such as searching for more bootflows.
28
29For these reasons an attempt has been made to develop a more flexible system
30which can handle menus as well as other elements. This is called 'expo', short
31for exposition, in an attempt to avoid common words like display, screen, menu
32and the like. The primary goal is to support Verified Boot for Embedded (VBE),
33although it is available to any boot method, using the 'bootflow menu' command.
34
35Efforts have been made to use common code with the existing menu, including
36key processing in particular.
37
38Previous work looked at integrating Nuklear into U-Boot. This works fine and
39could provide a way to provide a more flexible UI, perhaps with expo dealing
40with the interface to Nuklear. But this is quite a big step and it may be years
41before this becomes desirable, if at all. For now, U-Boot only needs a fairly
42simple set of menus and options, so rendering them directly is fairly
43straightforward.
44
45Concepts
46--------
47
48The creator of the expo is here called a `controller` and it controls most
49aspects of the expo. This is the code that you must write to use expo.
50
51An `expo` is a set of scenes which can be presented to the user one at a time,
52to show information and obtain input from the user.
53
54A `scene` is a collection of objects which are displayed together on the screen.
55Only one scene is visible at a time and scenes do not share objects.
56
57A `scene object` is something that appears in the scene, such as some text, an
58image or a menu. Objects can be positioned and hidden.
59
60A `menu object` contains a title, a set of `menu items` and a pointer to the
61current item. Menu items consist of a keypress (indicating what to press to
62select the item), label and description. All three are shown in a single line
63within the menu. Items can also have a preview image, which is shown when the
64item is highlighted.
65
66All components have a name. This is purely for debugging, so it is easy to see
67what object is referred to. Of course the ID numbers can help as well, but they
68are less easy to distinguish.
69
70While the expo implementation provides support for handling keypresses and
71rendering on the display or serial port, it does not actually deal with reading
72input from the user, nor what should be done when a particular menu item is
73selected. This is deliberate since having the event loop outside the expo is
74more flexible, particularly in a single-threaded environment like U-Boot.
75
76Everything within an expo has a unique ID number. This is done so that it is
77easy to refer to things after the expo has been created. The expectation is that
78the controller declares an enum containing all of the elements in the expo,
79passing the ID of each object as it is created. When a menu item is selected,
80its ID is returned. When a object's font or position needs to change, the ID is
81passed to expo functions to indicate which object it is. It is possible for expo
82to auto-allocate IDs, but this is not recommended. The use of IDs is a
83convenience, removing the need for the controller to store pointers to objects,
84or even the IDs of objects. Programmatic creation of many items in a loop can be
85handled by allocating space in the enum for a maximum number of items, then
86adding the loop count to the enum values to obtain unique IDs.
87
Simon Glass9af34152023-06-01 10:22:47 -060088Where dynamic IDs are need, use expo_set_dynamic_start() to set the start value,
89so that they are allocated above the starting (enum) IDs.
90
Simon Glassb5c8fea2023-01-06 08:52:43 -060091All text strings are stored in a structure attached to the expo, referenced by
92a text ID. This makes it easier at some point to implement multiple languages or
93to support Unicode strings.
94
95Menu objects do not have their own text and image objects. Instead they simply
96refer to objects which have been created. So a menu item is just a collection
97of IDs of text and image objects. When adding a menu item you must create these
98objects first, then create the menu item, passing in the relevant IDs.
99
100Creating an expo
101----------------
102
Simon Glass82cafee2023-06-01 10:23:01 -0600103To create an expo programmatically, use `expo_new()` followed by `scene_new()`
104to create a scene. Then add objects to the scene, using functions like
105`scene_txt_str()` and `scene_menu()`. For every menu item, add text and image
106objects, then create the menu item with `scene_menuitem()`, referring to those
107objects.
108
109To create an expo using a description file, see :ref:`expo_format` below.
Simon Glassb5c8fea2023-01-06 08:52:43 -0600110
111Layout
112------
113
114Individual objects can be positioned using `scene_obj_set_pos()`. Menu items
115cannot be positioned manually: this is done by `scene_arrange()` which is called
116automatically when something changes. The menu itself determines the position of
117its items.
118
119Rendering
120---------
121
122Rendering is performed by calling `expo_render()`. This uses either the
123vidconsole, if present, or the serial console in `text mode`. Expo handles
124presentation automatically in either case, without any change in how the expo is
125created.
126
127For the vidconsole, Truetype fonts can be used if enabled, to enhance the
128quality of the display. For text mode, each menu item is shown in a single line,
129allowing easy selection using arrow keys.
130
131Input
132-----
133
134The controller is responsible for collecting keyboard input. A good way to do
135this is to use `cli_ch_process()`, since it handles conversion of escape
136sequences into keys. However, expo has some special menu-key codes for
137navigating the interface. These are defined in `enum bootmenu_key` and include
138`BKEY_UP` for moving up and `BKEY_SELECT` for selecting an item. You can use
139`bootmenu_conv_key()` to convert an ASCII key into one of these.
140
141Once a keypress is decoded, call `expo_send_key()` to send it to the expo. This
142may cause an update to the expo state and may produce an action.
143
144Actions
145-------
146
147Call `expo_action_get()` in the event loop to check for any actions that the
148expo wants to report. These can include selecting a particular menu item, or
149quitting the menu. Processing of these is the responsibility of your controller.
150
151Event loop
152----------
153
154Expo is intended to be used in an event loop. For an example loop, see
155`bootflow_menu_run()`. It is possible to perform other work in your event loop,
156such as scanning devices for more bootflows.
157
158Themes
159------
160
Simon Glass2e593892023-06-01 10:22:53 -0600161Expo supports simple themes, for setting the font size, for example. Use the
162expo_apply_theme() function to load a theme, passing a node with the required
163properties:
164
165font-size
166 Font size to use for all text (type: u32)
167
Simon Glass7230fdb2023-06-01 10:23:00 -0600168menu-inset
169 Number of pixels to inset the menu on the sides and top (type: u32)
170
171menuitem-gap-y
172 Number of pixels between menu items
173
Simon Glass82cafee2023-06-01 10:23:01 -0600174.. _expo_format:
175
176Pop-up mode
177-----------
178
179Expos support two modes. The simple mode is used for selecting from a single
180menu, e.g. when choosing with OS to boot. In this mode the menu items are shown
181in a list (label, > pointer, key and description) and can be chosen using arrow
182keys and enter::
183
184 U-Boot Boot Menu
185
186 UP and DOWN to choose, ENTER to select
187
188 mmc1 > 0 Fedora-Workstation-armhfp-31-1.9
189 mmc3 1 Armbian
190
191The popup mode allows multiple menus to be present in a scene. Each is shown
192just as its title and label, as with the `CPU Speed` and `AC Power` menus here::
193
194 Test Configuration
195
196
197 CPU Speed <2 GHz> (highlighted)
198
199 AC Power Always Off
200
201
202 UP and DOWN to choose, ENTER to select
203
204
205Expo Format
206-----------
207
208It can be tedious to create a complex expo using code. Expo supports a
209data-driven approach, where the expo description is in a devicetree file. This
210makes it easier and faster to create and edit the description. An expo builder
211is provided to convert this format into an expo structure.
212
213Layout of the expo scenes is handled automatically, based on a set of simple
214rules.
215
216Top-level node
217~~~~~~~~~~~~~~
218
219The top-level node has the following properties:
220
221dynamic-start
222 type: u32, optional
223
224 Specifies the start of the dynamically allocated objects. This results in
225 a call to expo_set_dynamic_start().
226
227The top-level node has the following subnodes:
228
229scenes
230 Specifies the scenes in the expo, each one being a subnode
231
232strings
233 Specifies the strings in the expo, each one being a subnode
234
235`scenes` node
236~~~~~~~~~~~~~
237
238Contains a list of scene subnodes. The name of each subnode is passed as the
239name to `scene_new()`.
240
241`strings` node
242~~~~~~~~~~~~~~
243
244Contains a list of string subnodes. The name of each subnode is ignored.
245
246`strings` subnodes
247~~~~~~~~~~~~~~~~~~
248
249Each subnode defines a string which can be used by scenes and objects. Each
250string has an ID number which is used to refer to it.
251
252The `strings` subnodes have the following properties:
253
254id
255 type: u32, required
256
257 Specifies the ID number for the string.
258
259value:
260 type: string, required
261
262 Specifies the string text. For now only a single value is supported. Future
263 work may add support for multiple languages by using a value for each
264 language.
265
266Scene nodes (`scenes` subnodes)
267~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
268
269Each subnode of the `scenes` node contains a scene description.
270
271Most properties can use either a string or a string ID. For example, a `title`
272property can be used to provide the title for a menu; alternatively a `title-id`
273property can provide the string ID of the title. If both are present, the
274ID takes preference, except that if a string with that ID does not exist, it
275falls back to using the string from the property (`title` in this example). The
276description below shows these are alternative properties with the same
277description.
278
279The scene nodes have the following properties:
280
281id
282 type: u32, required
283
284 Specifies the ID number for the string.
285
286title / title-id
287 type: string / u32, required
288
289 Specifies the title of the scene. This is shown at the top of the scene.
290
291prompt / prompt-id
292 type: string / u32, required
293
294 Specifies a prompt for the scene. This is shown at the bottom of the scene.
295
296The scene nodes have a subnode for each object in the scene.
297
298Object nodes
299~~~~~~~~~~~~
300
301The object-node name is used as the name of the object, e.g. when calling
302`scene_menu()` to create a menu.
303
304Object nodes have the following common properties:
305
306type
307 type: string, required
308
309 Specifies the type of the object. Valid types are:
310
311 "menu"
312 Menu containing items which can be selected by the user
313
314id
315 type: u32, required
316
317 Specifies the ID of the object. This is used when referring to the object.
318
319
320Menu nodes have the following additional properties:
321
322title / title-id
323 type: string / u32, required
324
325 Specifies the title of the menu. This is shown to the left of the area for
326 this menu.
327
328item-id
329 type: u32 list, required
330
331 Specifies the ID for each menu item. These are used for checking which item
332 has been selected.
333
334item-label / item-label-id
335 type: string list / u32 list, required
336
337 Specifies the label for each item in the menu. These are shown to the user.
338 In 'popup' mode these form the items in the menu.
339
340key-label / key-label-id
341 type: string list / u32 list, optional
342
343 Specifies the key for each item in the menu. These are currently only
344 intended for use in simple mode.
345
346desc-label / desc-label-id
347 type: string list / u32 list, optional
348
349 Specifies the description for each item in the menu. These are currently
350 only intended for use in simple mode.
351
352
353Expo layout
354~~~~~~~~~~~
355
356The `expo_arrange()` function can be called to arrange the expo objects in a
357suitable manner. For each scene it puts the title at the top, the prompt at the
358bottom and the objects in order from top to bottom.
359
360Expo format example
361~~~~~~~~~~~~~~~~~~~
362
363This example shows an expo with a single scene consisting of two menus. The
364scene title is specified using a string from the strings table, but all other
365strings are provided inline in the nodes where they are used.
366
367::
368
369 #define ID_PROMPT 1
370 #define ID_SCENE1 2
371 #define ID_SCENE1_TITLE 3
372
373 #define ID_CPU_SPEED 4
374 #define ID_CPU_SPEED_TITLE 5
375 #define ID_CPU_SPEED_1 6
376 #define ID_CPU_SPEED_2 7
377 #define ID_CPU_SPEED_3 8
378
379 #define ID_POWER_LOSS 9
380 #define ID_AC_OFF 10
381 #define ID_AC_ON 11
382 #define ID_AC_MEMORY 12
383
384 #define ID_DYNAMIC_START 13
385
386 &cedit {
387 dynamic-start = <ID_DYNAMIC_START>;
388
389 scenes {
390 main {
391 id = <ID_SCENE1>;
392
393 /* value refers to the matching id in /strings */
394 title-id = <ID_SCENE1_TITLE>;
395
396 /* simple string is used as it is */
397 prompt = "UP and DOWN to choose, ENTER to select";
398
399 /* defines a menu within the scene */
400 cpu-speed {
401 type = "menu";
402 id = <ID_CPU_SPEED>;
403
404 /*
405 * has both string and ID. The string is ignored
406 * if the ID is present and points to a string
407 */
408 title = "CPU speed";
409 title-id = <ID_CPU_SPEED_TITLE>;
410
411 /* menu items as simple strings */
412 item-label = "2 GHz", "2.5 GHz", "3 GHz";
413
414 /* IDs for the menu items */
415 item-id = <ID_CPU_SPEED_1 ID_CPU_SPEED_2
416 ID_CPU_SPEED_3>;
417 };
418
419 power-loss {
420 type = "menu";
421 id = <ID_POWER_LOSS>;
422
423 title = "AC Power";
424 item-label = "Always Off", "Always On",
425 "Memory";
426
427 item-id = <ID_AC_OFF ID_AC_ON ID_AC_MEMORY>;
428 };
429 };
430 };
431
432 strings {
433 title {
434 id = <ID_SCENE1_TITLE>;
435 value = "Test Configuration";
436 value-es = "configuraciĆ³n de prueba";
437 };
438 };
439 };
440
Simon Glassb5c8fea2023-01-06 08:52:43 -0600441
442API documentation
443-----------------
444
445.. kernel-doc:: include/expo.h
446
447Future ideas
448------------
449
450Some ideas for future work:
451
452- Default menu item and a timeout
Simon Glassb5c8fea2023-01-06 08:52:43 -0600453- Image formats other than BMP
454- Use of ANSI sequences to control a serial terminal
455- Colour selection
Simon Glass82cafee2023-06-01 10:23:01 -0600456- Support for more widgets, e.g. text, numeric, radio/option
Simon Glassb5c8fea2023-01-06 08:52:43 -0600457- Mouse support
458- Integrate Nuklear, NxWidgets or some other library for a richer UI
459- Optimise rendering by only updating the display with changes since last render
460- Use expo to replace the existing menu implementation
461- Add a Kconfig option to drop the names to save code / data space
462- Add a Kconfig option to disable vidconsole support to save code / data space
463- Support both graphical and text menus at the same time on different devices
Simon Glassb5c8fea2023-01-06 08:52:43 -0600464- Support unicode
465- Support curses for proper serial-terminal menus
Simon Glass82cafee2023-06-01 10:23:01 -0600466- Add support for large menus which need to scroll
Simon Glassb5c8fea2023-01-06 08:52:43 -0600467
468.. Simon Glass <sjg@chromium.org>
469.. 7-Oct-22