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Tom Rini83d290c2018-05-06 17:58:06 -04001SPDX-License-Identifier: GPL-2.0+
Jason Hobbsb69bf522011-08-23 11:06:49 +00002/*
3 * Copyright 2010-2011 Calxeda, Inc.
Jason Hobbsb69bf522011-08-23 11:06:49 +00004 */
5
Bin Menga1875592016-02-05 19:30:11 -08006U-Boot provides a set of interfaces for creating and using simple, text
Jason Hobbsb69bf522011-08-23 11:06:49 +00007based menus. Menus are displayed as lists of labeled entries on the
8console, and an entry can be selected by entering its label.
9
10To use the menu code, enable CONFIG_MENU, and include "menu.h" where
11the interfaces should be available.
12
13Menus are composed of items. Each item has a key used to identify it in
14the menu, and an opaque pointer to data controlled by the consumer.
15
Heiko Schocher317d6c52012-01-16 21:13:35 +000016If you want to show a menu, instead starting the shell, define
17CONFIG_MENU_SHOW. You have to code the int menu_show(int bootdelay)
18function, which handle your menu. This function returns the remaining
19bootdelay.
20
Jason Hobbsb69bf522011-08-23 11:06:49 +000021Interfaces
22----------
23#include "menu.h"
24
25/*
26 * Consumers of the menu interfaces will use a struct menu * as the
27 * handle for a menu. struct menu is only fully defined in menu.c,
28 * preventing consumers of the menu interfaces from accessing its
29 * contents directly.
30 */
31struct menu;
32
33/*
34 * NOTE: See comments in common/menu.c for more detailed documentation on
35 * these interfaces.
36 */
37
38/*
39 * menu_create() - Creates a menu handle with default settings
40 */
Jason Hobbsb41bc5a2011-08-23 11:06:50 +000041struct menu *menu_create(char *title, int timeout, int prompt,
Pali Rohárfc9d64f2013-03-23 14:50:40 +000042 void (*item_data_print)(void *),
43 char *(*item_choice)(void *),
44 void *item_choice_data);
Jason Hobbsb69bf522011-08-23 11:06:49 +000045
46/*
47 * menu_item_add() - Adds or replaces a menu item
48 */
49int menu_item_add(struct menu *m, char *item_key, void *item_data);
50
51/*
52 * menu_default_set() - Sets the default choice for the menu
53 */
54int menu_default_set(struct menu *m, char *item_key);
55
56/*
Anatolij Gustschin6a3439f2013-03-23 14:52:04 +000057 * menu_default_choice() - Set *choice to point to the default item's data
58 */
59int menu_default_choice(struct menu *m, void **choice);
60
61/*
Jason Hobbsb69bf522011-08-23 11:06:49 +000062 * menu_get_choice() - Returns the user's selected menu entry, or the
Jason Hobbsb41bc5a2011-08-23 11:06:50 +000063 * default if the menu is set to not prompt or the timeout expires.
Jason Hobbsb69bf522011-08-23 11:06:49 +000064 */
65int menu_get_choice(struct menu *m, void **choice);
66
67/*
68 * menu_destroy() - frees the memory used by a menu and its items.
69 */
70int menu_destroy(struct menu *m);
71
Heiko Schochere0611dd2012-01-16 21:13:20 +000072/*
73 * menu_display_statusline(struct menu *m);
74 * shows a statusline for every menu_display call.
75 */
76void menu_display_statusline(struct menu *m);
Jason Hobbsb69bf522011-08-23 11:06:49 +000077
78Example Code
79------------
80This example creates a menu that always prompts, and allows the user
81to pick from a list of tools. The item key and data are the same.
82
83#include "menu.h"
84
85char *tools[] = {
86 "Hammer",
87 "Screwdriver",
88 "Nail gun",
89 NULL
90};
91
92char *pick_a_tool(void)
93{
94 struct menu *m;
95 int i;
96 char *tool = NULL;
97
Jason Hobbsb41bc5a2011-08-23 11:06:50 +000098 m = menu_create("Tools", 0, 1, NULL);
Jason Hobbsb69bf522011-08-23 11:06:49 +000099
100 for(i = 0; tools[i]; i++) {
101 if (menu_item_add(m, tools[i], tools[i]) != 1) {
102 printf("failed to add item!");
103 menu_destroy(m);
104 return NULL;
Wolfgang Denk6b62b9a2011-12-19 12:03:40 +0100105 }
Jason Hobbsb69bf522011-08-23 11:06:49 +0000106 }
107
108 if (menu_get_choice(m, (void **)&tool) != 1)
109 printf("Problem picking tool!\n");
110
111 menu_destroy(m);
112
113 return tool;
114}
115
116void caller(void)
117{
118 char *tool = pick_a_tool();
119
120 if (tool) {
121 printf("picked a tool: %s\n", tool);
122 use_tool(tool);
123 }
124}