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Simon Glass87c6f8a2023-01-06 08:52:36 -06001/* SPDX-License-Identifier: GPL-2.0+ */
2/*
3 * Copyright 2022 Google LLC
4 * Written by Simon Glass <sjg@chromium.org>
5 */
6
7#ifndef __SCENE_H
8#define __SCENE_H
9
Simon Glass2e593892023-06-01 10:22:53 -060010#include <dm/ofnode_decl.h>
Simon Glass87c6f8a2023-01-06 08:52:36 -060011#include <linux/list.h>
12
13struct udevice;
14
15/**
16 * enum expoact_type - types of actions reported by the expo
17 *
18 * @EXPOACT_NONE: no action
19 * @EXPOACT_POINT: menu item was highlighted (@id indicates which)
20 * @EXPOACT_SELECT: menu item was selected (@id indicates which)
21 * @EXPOACT_QUIT: request to exit the menu
22 */
23enum expoact_type {
24 EXPOACT_NONE,
25 EXPOACT_POINT,
26 EXPOACT_SELECT,
27 EXPOACT_QUIT,
28};
29
30/**
31 * struct expo_action - an action report by the expo
32 *
33 * @type: Action type (EXPOACT_NONE if there is no action)
34 * @select: Used for EXPOACT_POINT and EXPOACT_SELECT
35 * @id: ID number of the object affected.
36 */
37struct expo_action {
38 enum expoact_type type;
39 union {
40 struct {
41 int id;
42 } select;
43 };
44};
45
46/**
Simon Glass2e593892023-06-01 10:22:53 -060047 * struct expo_theme - theme for the expo
48 *
49 * @font_size: Default font size for all text
50 * @menu_inset: Inset width (on each side and top/bottom) for menu items
51 * @menuitem_gap_y: Gap between menu items in pixels
52 */
53struct expo_theme {
54 u32 font_size;
55 u32 menu_inset;
56 u32 menuitem_gap_y;
57};
58
59/**
Simon Glass87c6f8a2023-01-06 08:52:36 -060060 * struct expo - information about an expo
61 *
62 * A group of scenes which can be presented to the user, typically to obtain
63 * input or to make a selection.
64 *
65 * @name: Name of the expo (allocated)
66 * @display: Display to use (`UCLASS_VIDEO`), or NULL to use text mode
Simon Glass42b18492023-06-01 10:22:34 -060067 * @cons: Console to use (`UCLASS_VIDEO_CONSOLE`), or NULL to use text mode
Simon Glass87c6f8a2023-01-06 08:52:36 -060068 * @scene_id: Current scene ID (0 if none)
69 * @next_id: Next ID number to use, for automatic allocation
70 * @action: Action selected by user. At present only one is supported, with the
71 * type set to EXPOACT_NONE if there is no action
72 * @text_mode: true to use text mode for the menu (no vidconsole)
Simon Glassd3db0212023-06-01 10:22:55 -060073 * @popup: true to use popup menus, instead of showing all items
Simon Glass87c6f8a2023-01-06 08:52:36 -060074 * @priv: Private data for the controller
Simon Glass2e593892023-06-01 10:22:53 -060075 * @theme: Information about fonts styles, etc.
Simon Glass87c6f8a2023-01-06 08:52:36 -060076 * @scene_head: List of scenes
77 * @str_head: list of strings
78 */
79struct expo {
80 char *name;
81 struct udevice *display;
Simon Glass42b18492023-06-01 10:22:34 -060082 struct udevice *cons;
Simon Glass87c6f8a2023-01-06 08:52:36 -060083 uint scene_id;
84 uint next_id;
85 struct expo_action action;
86 bool text_mode;
Simon Glassd3db0212023-06-01 10:22:55 -060087 bool popup;
Simon Glass87c6f8a2023-01-06 08:52:36 -060088 void *priv;
Simon Glass2e593892023-06-01 10:22:53 -060089 struct expo_theme theme;
Simon Glass87c6f8a2023-01-06 08:52:36 -060090 struct list_head scene_head;
91 struct list_head str_head;
92};
93
94/**
95 * struct expo_string - a string that can be used in an expo
96 *
97 * @id: ID number of the string
98 * @str: String
99 * @sibling: Node to link this object to its siblings
100 */
101struct expo_string {
102 uint id;
103 const char *str;
104 struct list_head sibling;
105};
106
107/**
108 * struct scene - information about a scene in an expo
109 *
110 * A collection of text/image/menu items in an expo
111 *
112 * @expo: Expo this scene is part of
113 * @name: Name of the scene (allocated)
114 * @id: ID number of the scene
Simon Glassdef898c2023-06-01 10:22:27 -0600115 * @title_id: String ID of title of the scene (allocated)
Simon Glassd3db0212023-06-01 10:22:55 -0600116 * @highlight_id: ID of highlighted object, if any
Simon Glass87c6f8a2023-01-06 08:52:36 -0600117 * @sibling: Node to link this scene to its siblings
118 * @obj_head: List of objects in the scene
119 */
120struct scene {
121 struct expo *expo;
122 char *name;
123 uint id;
Simon Glassdef898c2023-06-01 10:22:27 -0600124 uint title_id;
Simon Glassd3db0212023-06-01 10:22:55 -0600125 uint highlight_id;
Simon Glass87c6f8a2023-01-06 08:52:36 -0600126 struct list_head sibling;
127 struct list_head obj_head;
128};
129
130/**
131 * enum scene_obj_t - type of a scene object
132 *
133 * @SCENEOBJT_NONE: Used to indicate that the type does not matter
134 * @SCENEOBJT_IMAGE: Image data to render
135 * @SCENEOBJT_TEXT: Text line to render
136 * @SCENEOBJT_MENU: Menu containing items the user can select
137 */
138enum scene_obj_t {
139 SCENEOBJT_NONE = 0,
140 SCENEOBJT_IMAGE,
141 SCENEOBJT_TEXT,
142 SCENEOBJT_MENU,
143};
144
145/**
Simon Glassae45d6c2023-06-01 10:22:49 -0600146 * struct scene_dim - Dimensions of an object
147 *
148 * @x: x position, in pixels from left side
149 * @y: y position, in pixels from top
150 * @w: width, in pixels
151 * @h: height, in pixels
152 */
153struct scene_dim {
154 int x;
155 int y;
156 int w;
157 int h;
158};
159
160/**
Simon Glassce72c9e2023-06-01 10:22:50 -0600161 * enum scene_obj_flags_t - flags for objects
162 *
163 * @SCENEOF_HIDE: object should be hidden
Simon Glassd3db0212023-06-01 10:22:55 -0600164 * @SCENEOF_POINT: object should be highlighted
165 * @SCENEOF_OPEN: object should be opened (e.g. menu is opened so that an option
166 * can be selected)
Simon Glassce72c9e2023-06-01 10:22:50 -0600167 */
168enum scene_obj_flags_t {
169 SCENEOF_HIDE = 1 << 0,
Simon Glassd3db0212023-06-01 10:22:55 -0600170 SCENEOF_POINT = 1 << 1,
171 SCENEOF_OPEN = 1 << 2,
Simon Glassce72c9e2023-06-01 10:22:50 -0600172};
173
174/**
Simon Glass87c6f8a2023-01-06 08:52:36 -0600175 * struct scene_obj - information about an object in a scene
176 *
177 * @scene: Scene that this object relates to
178 * @name: Name of the object (allocated)
179 * @id: ID number of the object
180 * @type: Type of this object
Simon Glassae45d6c2023-06-01 10:22:49 -0600181 * @dim: Dimensions for this object
Simon Glassce72c9e2023-06-01 10:22:50 -0600182 * @flags: Flags for this object
Simon Glass87c6f8a2023-01-06 08:52:36 -0600183 * @sibling: Node to link this object to its siblings
184 */
185struct scene_obj {
186 struct scene *scene;
187 char *name;
188 uint id;
189 enum scene_obj_t type;
Simon Glassae45d6c2023-06-01 10:22:49 -0600190 struct scene_dim dim;
Simon Glassce72c9e2023-06-01 10:22:50 -0600191 int flags;
Simon Glass87c6f8a2023-01-06 08:52:36 -0600192 struct list_head sibling;
193};
194
195/**
196 * struct scene_obj_img - information about an image object in a scene
197 *
198 * This is a rectangular image which is blitted onto the display
199 *
200 * @obj: Basic object information
201 * @data: Image data in BMP format
202 */
203struct scene_obj_img {
204 struct scene_obj obj;
205 char *data;
206};
207
208/**
209 * struct scene_obj_txt - information about a text object in a scene
210 *
211 * This is a single-line text object
212 *
213 * @obj: Basic object information
214 * @str_id: ID of the text string to display
215 * @font_name: Name of font (allocated by caller)
216 * @font_size: Nominal size of font in pixels
217 */
218struct scene_obj_txt {
219 struct scene_obj obj;
220 uint str_id;
221 const char *font_name;
222 uint font_size;
223};
224
225/**
226 * struct scene_obj_menu - information about a menu object in a scene
227 *
228 * A menu has a number of items which can be selected by the user
229 *
230 * It also has:
231 *
232 * - a text/image object (@pointer_id) which points to the current item
233 * (@cur_item_id)
234 *
235 * - a preview object which shows an image related to the current item
236 *
237 * @obj: Basic object information
238 * @title_id: ID of the title text, or 0 if none
239 * @cur_item_id: ID of the current menu item, or 0 if none
240 * @pointer_id: ID of the object pointing to the current selection
241 * @item_head: List of items in the menu
242 */
243struct scene_obj_menu {
244 struct scene_obj obj;
245 uint title_id;
246 uint cur_item_id;
247 uint pointer_id;
248 struct list_head item_head;
249};
250
251/**
252 * enum scene_menuitem_flags_t - flags for menu items
253 *
254 * @SCENEMIF_GAP_BEFORE: Add a gap before this item
255 */
256enum scene_menuitem_flags_t {
257 SCENEMIF_GAP_BEFORE = 1 << 0,
258};
259
260/**
261 * struct scene_menitem - a menu item in a menu
262 *
263 * A menu item has:
264 *
265 * - text object holding the name (short) and description (can be longer)
266 * - a text object holding the keypress
267 *
268 * @name: Name of the item (this is allocated by this call)
269 * @id: ID number of the object
270 * @key_id: ID of text object to use as the keypress to show
271 * @label_id: ID of text object to use as the label text
272 * @desc_id: ID of text object to use as the description text
273 * @preview_id: ID of the preview object, or 0 if none
274 * @flags: Flags for this item
275 * @sibling: Node to link this item to its siblings
276 */
277struct scene_menitem {
278 char *name;
279 uint id;
280 uint key_id;
281 uint label_id;
282 uint desc_id;
283 uint preview_id;
284 uint flags;
285 struct list_head sibling;
286};
287
288/**
289 * expo_new() - create a new expo
290 *
291 * Allocates a new expo
292 *
293 * @name: Name of expo (this is allocated by this call)
294 * @priv: Private data for the controller
295 * @expp: Returns a pointer to the new expo on success
296 * Returns: 0 if OK, -ENOMEM if out of memory
297 */
298int expo_new(const char *name, void *priv, struct expo **expp);
299
300/**
301 * expo_destroy() - Destroy an expo and free all its memory
302 *
303 * @exp: Expo to destroy
304 */
305void expo_destroy(struct expo *exp);
306
307/**
Simon Glass9af34152023-06-01 10:22:47 -0600308 * expo_set_dynamic_start() - Set the start of the 'dynamic' IDs
309 *
310 * It is common for a set of 'static' IDs to be used to refer to objects in the
311 * expo. These typically use an enum so that they are defined in sequential
312 * order.
313 *
314 * Dynamic IDs (for objects not in the enum) are intended to be used for
315 * objects to which the code does not need to refer. These are ideally located
316 * above the static IDs.
317 *
318 * Use this function to set the start of the dynamic range, making sure that the
319 * value is higher than all the statically allocated IDs.
320 *
321 * @exp: Expo to update
322 * @dyn_start: Start ID that expo should use for dynamic allocation
323 */
324void expo_set_dynamic_start(struct expo *exp, uint dyn_start);
325
326/**
Simon Glass87c6f8a2023-01-06 08:52:36 -0600327 * expo_str() - add a new string to an expo
328 *
329 * @exp: Expo to update
330 * @name: Name to use (this is allocated by this call)
331 * @id: ID to use for the new object (0 to allocate one)
332 * @str: Pointer to text to display (allocated by caller)
333 * Returns: ID number for the object (typically @id), or -ve on error
334 */
335int expo_str(struct expo *exp, const char *name, uint id, const char *str);
336
337/**
338 * expo_get_str() - Get a string by ID
339 *
340 * @exp: Expo to use
341 * @id: String ID to look up
342 * @returns string, or NULL if not found
343 */
344const char *expo_get_str(struct expo *exp, uint id);
345
346/**
347 * expo_set_display() - set the display to use for a expo
348 *
349 * @exp: Expo to update
350 * @dev: Display to use (`UCLASS_VIDEO`), NULL to use text mode
351 * Returns: 0 (always)
352 */
353int expo_set_display(struct expo *exp, struct udevice *dev);
354
355/**
Simon Glass699b0ac2023-06-01 10:22:52 -0600356 * expo_calc_dims() - Calculate the dimensions of the objects
357 *
358 * Updates the width and height of all objects based on their contents
359 *
360 * @exp: Expo to update
361 * Returns 0 if OK, -ENOTSUPP if there is no graphical console
362 */
363int expo_calc_dims(struct expo *exp);
364
365/**
Simon Glass87c6f8a2023-01-06 08:52:36 -0600366 * expo_set_scene_id() - Set the current scene ID
367 *
368 * @exp: Expo to update
369 * @scene_id: New scene ID to use (0 to select no scene)
370 * Returns: 0 if OK, -ENOENT if there is no scene with that ID
371 */
372int expo_set_scene_id(struct expo *exp, uint scene_id);
373
374/**
375 * expo_render() - render the expo on the display / console
376 *
377 * @exp: Expo to render
378 *
379 * Returns: 0 if OK, -ECHILD if there is no current scene, -ENOENT if the
380 * current scene is not found, other error if something else goes wrong
381 */
382int expo_render(struct expo *exp);
383
384/**
Simon Glass5904d952023-06-01 10:22:37 -0600385 * expo_set_text_mode() - Controls whether the expo renders in text mode
Simon Glass87c6f8a2023-01-06 08:52:36 -0600386 *
387 * @exp: Expo to update
388 * @text_mode: true to use text mode, false to use the console
389 */
Simon Glass5904d952023-06-01 10:22:37 -0600390void expo_set_text_mode(struct expo *exp, bool text_mode);
Simon Glass87c6f8a2023-01-06 08:52:36 -0600391
392/**
393 * scene_new() - create a new scene in a expo
394 *
395 * The scene is given the ID @id which must be unique across all scenes, objects
396 * and items. The expo's @next_id is updated to at least @id + 1
397 *
398 * @exp: Expo to update
399 * @name: Name to use (this is allocated by this call)
400 * @id: ID to use for the new scene (0 to allocate one)
401 * @scnp: Returns a pointer to the new scene on success
402 * Returns: ID number for the scene (typically @id), or -ve on error
403 */
404int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp);
405
406/**
407 * expo_lookup_scene_id() - Look up a scene by ID
408 *
409 * @exp: Expo to check
410 * @scene_id: Scene ID to look up
411 * @returns pointer to scene if found, else NULL
412 */
413struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
414
415/**
416 * scene_title_set() - set the scene title
417 *
418 * @scn: Scene to update
Simon Glassdef898c2023-06-01 10:22:27 -0600419 * @title_id: Title ID to set
420 * Returns: 0 if OK
Simon Glass87c6f8a2023-01-06 08:52:36 -0600421 */
Simon Glassdef898c2023-06-01 10:22:27 -0600422int scene_title_set(struct scene *scn, uint title_id);
Simon Glass87c6f8a2023-01-06 08:52:36 -0600423
424/**
425 * scene_obj_count() - Count the number of objects in a scene
426 *
427 * @scn: Scene to check
428 * Returns: number of objects in the scene, 0 if none
429 */
430int scene_obj_count(struct scene *scn);
431
432/**
433 * scene_img() - add a new image to a scene
434 *
435 * @scn: Scene to update
436 * @name: Name to use (this is allocated by this call)
437 * @id: ID to use for the new object (0 to allocate one)
438 * @data: Pointer to image data
439 * @imgp: If non-NULL, returns the new object
440 * Returns: ID number for the object (typically @id), or -ve on error
441 */
442int scene_img(struct scene *scn, const char *name, uint id, char *data,
443 struct scene_obj_img **imgp);
444
445/**
446 * scene_txt() - add a new text object to a scene
447 *
448 * @scn: Scene to update
449 * @name: Name to use (this is allocated by this call)
450 * @id: ID to use for the new object (0 to allocate one)
451 * @str_id: ID of the string to use
452 * @txtp: If non-NULL, returns the new object
453 * Returns: ID number for the object (typically @id), or -ve on error
454 */
455int scene_txt(struct scene *scn, const char *name, uint id, uint str_id,
456 struct scene_obj_txt **txtp);
457
458/**
459 * scene_txt_str() - add a new string to expr and text object to a scene
460 *
461 * @scn: Scene to update
462 * @name: Name to use (this is allocated by this call)
463 * @id: ID to use for the new object (0 to allocate one)
464 * @str_id: ID of the string to use
465 * @str: Pointer to text to display (allocated by caller)
466 * @txtp: If non-NULL, returns the new object
467 * Returns: ID number for the object (typically @id), or -ve on error
468 */
469int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id,
470 const char *str, struct scene_obj_txt **txtp);
471
472/**
473 * scene_menu() - create a menu
474 *
475 * @scn: Scene to update
476 * @name: Name to use (this is allocated by this call)
477 * @id: ID to use for the new object (0 to allocate one)
478 * @menup: If non-NULL, returns the new object
479 * Returns: ID number for the object (typically @id), or -ve on error
480 */
481int scene_menu(struct scene *scn, const char *name, uint id,
482 struct scene_obj_menu **menup);
483
484/**
485 * scene_txt_set_font() - Set the font for an object
486 *
487 * @scn: Scene to update
488 * @id: ID of object to update
489 * @font_name: Font name to use (allocated by caller)
490 * @font_size: Font size to use (nominal height in pixels)
491 */
492int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
493 uint font_size);
494
495/**
496 * scene_obj_set_pos() - Set the postion of an object
497 *
498 * @scn: Scene to update
499 * @id: ID of object to update
500 * @x: x position, in pixels from left side
501 * @y: y position, in pixels from top
502 * Returns: 0 if OK, -ENOENT if @id is invalid
503 */
504int scene_obj_set_pos(struct scene *scn, uint id, int x, int y);
505
506/**
Simon Glass699b0ac2023-06-01 10:22:52 -0600507 * scene_obj_set_size() - Set the size of an object
508 *
509 * @scn: Scene to update
510 * @id: ID of object to update
511 * @w: width in pixels
512 * @h: height in pixels
513 * Returns: 0 if OK, -ENOENT if @id is invalid
514 */
515int scene_obj_set_size(struct scene *scn, uint id, int w, int h);
516
517/**
Simon Glass87c6f8a2023-01-06 08:52:36 -0600518 * scene_obj_set_hide() - Set whether an object is hidden
519 *
520 * The update happens when the expo is next rendered.
521 *
522 * @scn: Scene to update
523 * @id: ID of object to update
524 * @hide: true to hide the object, false to show it
525 * Returns: 0 if OK, -ENOENT if @id is invalid
526 */
527int scene_obj_set_hide(struct scene *scn, uint id, bool hide);
528
529/**
530 * scene_menu_set_title() - Set the title of a menu
531 *
532 * @scn: Scene to update
533 * @id: ID of menu object to update
534 * @title_id: ID of text object to use as the title
535 * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @title_id is invalid
536 */
537int scene_menu_set_title(struct scene *scn, uint id, uint title_id);
538
539/**
540 * scene_menu_set_pointer() - Set the item pointer for a menu
541 *
542 * This is a visual indicator of the current item, typically a ">" character
543 * which sits next to the current item and moves when the user presses the
544 * up/down arrow keys
545 *
546 * @scn: Scene to update
547 * @id: ID of menu object to update
548 * @cur_item_id: ID of text or image object to use as a pointer to the current
549 * item
550 * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @cur_item_id is invalid
551 */
552int scene_menu_set_pointer(struct scene *scn, uint id, uint cur_item_id);
553
554/**
555 * scene_obj_get_hw() - Get width and height of an object in a scene
556 *
557 * @scn: Scene to check
558 * @id: ID of menu object to check
559 * @widthp: If non-NULL, returns width of object in pixels
560 * Returns: Height of object in pixels
561 */
562int scene_obj_get_hw(struct scene *scn, uint id, int *widthp);
563
564/**
565 * scene_menuitem() - Add an item to a menu
566 *
567 * @scn: Scene to update
568 * @menu_id: ID of menu object to update
569 * @name: Name to use (this is allocated by this call)
570 * @id: ID to use for the new object (0 to allocate one)
571 * @key_id: ID of text object to use as the keypress to show
572 * @label_id: ID of text object to use as the label text
573 * @desc_id: ID of text object to use as the description text
574 * @preview_id: ID of object to use as the preview (text or image)
575 * @flags: Flags for this item (enum scene_menuitem_flags_t)
576 * @itemp: If non-NULL, returns the new object
577 * Returns: ID number for the item (typically @id), or -ve on error
578 */
579int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id,
580 uint key_id, uint label_id, uint desc_id, uint preview_id,
581 uint flags, struct scene_menitem **itemp);
582
583/**
584 * scene_arrange() - Arrange the scene to deal with object sizes
585 *
586 * Updates any menus in the scene so that their objects are in the right place.
587 *
588 * @scn: Scene to arrange
589 * Returns: 0 if OK, -ve on error
590 */
591int scene_arrange(struct scene *scn);
592
593/**
594 * expo_send_key() - set a keypress to the expo
595 *
596 * @exp: Expo to receive the key
597 * @key: Key to send (ASCII or enum bootmenu_key)
598 * Returns: 0 if OK, -ECHILD if there is no current scene
599 */
600int expo_send_key(struct expo *exp, int key);
601
602/**
603 * expo_action_get() - read user input from the expo
604 *
605 * @exp: Expo to check
606 * @act: Returns action
607 * Returns: 0 if OK, -EAGAIN if there was no action to return
608 */
609int expo_action_get(struct expo *exp, struct expo_action *act);
610
Simon Glass2e593892023-06-01 10:22:53 -0600611/**
612 * expo_apply_theme() - Apply a theme to an expo
613 *
614 * @exp: Expo to update
615 * @node: Node containing the theme
616 */
617int expo_apply_theme(struct expo *exp, ofnode node);
618
Simon Glass87c6f8a2023-01-06 08:52:36 -0600619#endif /*__SCENE_H */